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For the cloud gaming experience to be acceptable, the round-trip lag of all elements of the cloud gaming system (the thin client, the Internet and/or LAN connection the game server, the game execution on the game server, the video and audio compression and decompression, and the display of the video on a display device) must be low enough that ...
Client-side prediction is a network programming technique used in video games intended to conceal negative effects of high latency connections. The technique attempts to make the player's input feel more instantaneous while governing the player's actions on a remote server.
Traffic classes shall not exceed their preconfigured maximum bandwidth (75% for audio and video applications). The maximum number of hops is 7. The worst-case latency requirement is defined as 2 ms for Class A and 50 ms for Class B, but has been shown to be unreliable.
Network Device Interface (NDI) is a software specification developed by the technology company NewTek.It enables high-definition video to be transmitted, received, and communicated over a computer network with low latency and high quality.
The earliest academic publication of trace cache was "Trace Cache: a Low Latency Approach to High Bandwidth Instruction Fetching". [1] This widely acknowledged paper was presented by Eric Rotenberg, Steve Bennett, and Jim Smith at 1996 International Symposium on Microarchitecture (MICRO) conference.
OpenCAPI Memory Interface (OMI) is a serial attached RAM technology based on OpenCAPI, providing low latency, high bandwidth connection for main memory. OMI uses a controller chip on the memory modules that allows for technology agnostic approach to what is used on the modules, be it DDR4 , DDR5 , HBM or storage class non-volatile RAM .
Applications that expect real-time responses and low latency can react poorly with Nagle's algorithm. Applications such as networked multiplayer video games or the movement of the mouse in a remotely controlled operating system, expect that actions are sent immediately, while the algorithm purposefully delays transmission, increasing bandwidth ...
Graphics Double Data Rate 7 Synchronous Dynamic Random-Access Memory (GDDR7 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) specified by the JEDEC Semiconductor Memory Standard, with a high bandwidth, "double data rate" interface, designed for use in graphics cards, game consoles, and high-performance computing.