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  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    For the cloud gaming experience to be acceptable, the round-trip lag of all elements of the cloud gaming system (the thin client, the Internet and/or LAN connection the game server, the game execution on the game server, the video and audio compression and decompression, and the display of the video on a display device) must be low enough that ...

  3. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. [1]

  4. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Latency is unavoidable in online games, and the quality of the player's experience is strictly tied to this (the more latency there is between players, the greater the feeling that the game is not responsive to their inputs). [1] The latency of the players' network (which is largely out of a game's control) is not the only factor in question ...

  5. High Bandwidth Memory - Wikipedia

    en.wikipedia.org/wiki/High_Bandwidth_Memory

    High Bandwidth Memory (HBM) is a computer memory interface for 3D-stacked synchronous dynamic random-access memory (SDRAM) initially from Samsung, AMD and SK Hynix.It is used in conjunction with high-performance graphics accelerators, network devices, high-performance datacenter AI ASICs, as on-package cache in CPUs [1] and on-package RAM in upcoming CPUs, and FPGAs and in some supercomputers ...

  6. RLDRAM - Wikipedia

    en.wikipedia.org/wiki/RLDRAM

    Reduced Latency DRAM (RLDRAM) is a type of specialty dynamic random-access memory (DRAM) with a SRAM-like interface originally developed by Infineon Technologies.It is a high-bandwidth, semi-commodity, moderately low-latency (relative to contemporaneous SRAMs) memory targeted at embedded applications (such as computer networking equipment) requiring memories that have moderate costs and low ...

  7. Time-Sensitive Networking - Wikipedia

    en.wikipedia.org/wiki/Time-Sensitive_Networking

    Note: to facilitate the presentation of the topic, the actual size of the guard band in figure 3 is not to scale, but is significantly smaller than indicated by the frame in figure 2. In this example, the time slice 1 always contains high priority data (e.g. for motion control), while time slice 2 always contains best-effort data.

  8. List of interface bit rates - Wikipedia

    en.wikipedia.org/wiki/List_of_interface_bit_rates

    For example, a single link PCIe 3.0 interface has an 8 Gbit/s transfer rate, yet its usable bandwidth is only about 7.88 Gbit/s. z Uses 8b/10b encoding , meaning that 20% of each transfer is used by the interface instead of carrying data from between the hardware components at each end of the interface.

  9. Coherent Accelerator Processor Interface - Wikipedia

    en.wikipedia.org/wiki/Coherent_Accelerator...

    OpenCAPI Memory Interface (OMI) is a serial attached RAM technology based on OpenCAPI, providing low latency, high bandwidth connection for main memory. OMI uses a controller chip on the memory modules that allows for technology agnostic approach to what is used on the modules, be it DDR4 , DDR5 , HBM or storage class non-volatile RAM .