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Chasm: The Rift (also known as Chasm: The Shadow Zone) is a first-person shooter video game developed by Ukrainian studio Action Forms and published by Megamedia Corporation in 1997 for the MS-DOS operating system. The game is set across various locations, including military bases, ancient Egyptian tombs, medieval settings, and an alien world.
Action Forms was founded by art director Yaroslav Kravchenko, lead programmer Oleg Slusar, executive director Igor Karev, and deputy director Denis Vereschagin. Krevchenko and Slusar had been "addicted" to the game Doom and wanted to develop a similar game.
Chasm: The Rift: 1997 Mid 1990s: 3D texture mapping , beginnings of hardware acceleration. Game engine First used for Date Other first-person shooters —
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Chasm is a Metroidvania video game developed and published by Bit Kid, Inc. for Microsoft Windows, macOS, Linux, PlayStation 4 and PlayStation Vita in July 2018, [1] the Nintendo Switch in October 2018, and the Xbox One in November 2018.
The Perfect Scrambled Egg Method. I don't stray from my tried-and-true ratio, but have introduced two big changes: First, the splash of cream is replaced by a small splash of good olive oil.
Part one had a look at rift-coins and the rewards associated with them, but now we're getting to the really good stuff -- gems. Gems can be handed in for class-specific items, both armor and weapons.
OMG—what a little cutie! Marshmallow is having a ball (pun intended) chasing the Christmas ornaments, and her family gets major brownie points for letting the puppy play.It's a plastic ornament ...