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  2. Z-buffering - Wikipedia

    en.wikipedia.org/wiki/Z-buffering

    Z-buffer data. A depth buffer, also known as a z-buffer, is a type of data buffer used in computer graphics to represent depth information of objects in 3D space from a particular perspective. The depth is stored as a height map of the scene, the values representing a distance to camera, with 0 being the closest.

  3. Iterative deepening depth-first search - Wikipedia

    en.wikipedia.org/wiki/Iterative_deepening_depth...

    All together, an iterative deepening search from depth all the way down to depth expands only about % more nodes than a single breadth-first or depth-limited search to depth , when =. [ 4 ] The higher the branching factor, the lower the overhead of repeatedly expanded states, [ 1 ] : 6 but even when the branching factor is 2, iterative ...

  4. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    Maze generation animation using Wilson's algorithm (gray represents an ongoing random walk). Once built the maze is solved using depth first search. All the above algorithms have biases of various sorts: depth-first search is biased toward long corridors, while Kruskal's/Prim's algorithms are biased toward many short dead ends.

  5. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  6. Plotting algorithms for the Mandelbrot set - Wikipedia

    en.wikipedia.org/wiki/Plotting_algorithms_for...

    There are two practical problems with the interior distance estimate: first, we need to find precisely, and second, we need to find precisely. The problem with z 0 {\displaystyle z_{0}} is that the convergence to z 0 {\displaystyle z_{0}} by iterating P c ( z ) {\displaystyle P_{c}(z)} requires, theoretically, an infinite number of operations.

  7. Z-order curve - Wikipedia

    en.wikipedia.org/wiki/Z-order_curve

    The Z-ordering can be used to efficiently build a quadtree (2D) or octree (3D) for a set of points. [4] [5] The basic idea is to sort the input set according to Z-order.Once sorted, the points can either be stored in a binary search tree and used directly, which is called a linear quadtree, [6] or they can be used to build a pointer based quadtree.

  8. AOL

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    The search engine that helps you find exactly what you're looking for. Find the most relevant information, video, images, and answers from all across the Web. AOL.

  9. Depth perception - Wikipedia

    en.wikipedia.org/wiki/Depth_perception

    Depth perception is the ability to perceive distance to objects in the world using the visual system and visual perception. It is a major factor in perceiving the world in three dimensions . Depth sensation is the corresponding term for non-human animals, since although it is known that they can sense the distance of an object, it is not known ...