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Compiles and updates basic, expert, companion, and master rules for characters up to level 36. 304 pages hardcover. ISBN 978-1-560-76085-6: TSR 1071: 1-56076-085-0: The Classic Dungeons & Dragons Game: Doug Stewart: 1994: A revision of the 1991 set that integrates the text from the flash card into sidebars in the single 128-page book: TSR 1106
Designed for first level characters. 3142: King of the Giantdowns: Variable: Ed Stark: 1997: For the Birthright campaign setting. Includes adventures for low to high level characters. 9434: The Knight of Newts: 1-2 "Slade" Henson: 1993: Thunder Rift setting. Designed for the boxed set or Rules Cyclopedia and comes with full color poster map ...
This adventure is designed as a sequel to Whispers of the Vampire's Blade for 6th-level heroes, but can be run on its own. 6: 0-7869-3652-5: Voyage of the Golden Dragon ― April 2006: This adventure is designed as a stand-alone adventure for 7th-level heroes focusing on the first voyage of a massive airship. 7: 0-7869-3907-9: Eyes of the Lich ...
As part of the Essentials line of products, which were intended as an easy entry point for new players, Wizards of the Coast released a Dungeon Master's Kit (2010) that included a digest-sized book for the Dungeon Master containing much of the same material as the 4th edition Dungeon Master's Guide along with a two-part adventure module and a ...
Core rules extend to level 30 rather than level 20, bringing "epic level" play back into the core rules. [citation needed] Mechanically, 4th edition saw a major overhaul of the game's systems. Changes in spells and other per-encounter resourcing, giving all classes a similar number of at-will, per-encounter and per-day powers. Powers have a ...
The 4th Edition feat system is similar to the system in 3rd, with each feat having any number of prerequisites and some beneficial effect. [7] Feats are also categorized by type, though "general" feats lack a category. "Class" and "Racial" feats require the character to be the indicated class or race.
The original Players Handbook was reviewed by Don Turnbull in issue No. 10 of White Dwarf, who gave the book a rating of 10 out of 10.Turnbull noted, "I don't think I have ever seen a product sell so quickly as did the Handbook when it first appeared on the Games Workshop stand at Dragonmeet", a British role-playing game convention; after the convention, he studied the book and concluded that ...
*Elzemon and the Blood-Drinking Box (Level 1 by Olson) Free RPG Day 2015: n/a: n/a: 2015: DCC RPG judge's screen (no adventure included) Free RPG Day 2016: Various: Michael Curtis, Jim Wampler 2016: Contains two adventures: *DCC Lankhmar: The Madhouse Meet (level 1 by Curtis) *Mutant Crawl Classics: The Museum at the End of Time (Level 0 by ...