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  2. Forgotten Realms Player's Guide - Wikipedia

    en.wikipedia.org/wiki/Forgotten_Realms_Player's...

    The Forgotten Realms Player's Guide presents the changed Forgotten Realms setting from the point of view of the adventurers exploring it. This guide includes everything a player needs to create a character for a D&D campaign in the 4th edition Forgotten Realms setting, including new feats, new character powers, and new paragon paths and epic destinies.

  3. Editions of Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons

    Core rules extend to level 30 rather than level 20, bringing "epic level" play back into the core rules. [citation needed] Mechanically, 4th edition saw a major overhaul of the game's systems. Changes in spells and other per-encounter resourcing, giving all classes a similar number of at-will, per-encounter and per-day powers. Powers have a ...

  4. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    Compiles and updates basic, expert, companion, and master rules for characters up to level 36. 304 pages hardcover. ISBN 978-1-560-76085-6: TSR 1071: 1-56076-085-0: The Classic Dungeons & Dragons Game: Doug Stewart: 1994: A revision of the 1991 set that integrates the text from the flash card into sidebars in the single 128-page book: TSR 1106

  5. List of Dungeons & Dragons modules - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    Designed for first level characters. 3142: King of the Giantdowns: Variable: Ed Stark: 1997: For the Birthright campaign setting. Includes adventures for low to high level characters. 9434: The Knight of Newts: 1-2 "Slade" Henson: 1993: Thunder Rift setting. Designed for the boxed set or Rules Cyclopedia and comes with full color poster map ...

  6. Dungeon Master's Guide - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master's_Guide

    As part of the Essentials line of products, which were intended as an easy entry point for new players, Wizards of the Coast released a Dungeon Master's Kit (2010) that included a digest-sized book for the Dungeon Master containing much of the same material as the 4th edition Dungeon Master's Guide along with a two-part adventure module and a ...

  7. Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons

    Dungeons & Dragons is a structured yet open-ended role-playing game. It is normally played indoors with the participants seated around a tabletop. Typically, one player takes on the role of Dungeon Master (DM) while the others each control a single character, representing an individual in a fictional setting. [24]

  8. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    The 4th Edition feat system is similar to the system in 3rd, with each feat having any number of prerequisites and some beneficial effect. [7] Feats are also categorized by type, though "general" feats lack a category. "Class" and "Racial" feats require the character to be the indicated class or race.

  9. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]