Search results
Results from the WOW.Com Content Network
Pruning is the practice of removing parameters (which may entail removing individual parameters, or parameters in groups such as by neurons) from an existing artificial neural networks. [1] The goal of this process is to maintain accuracy of the network while increasing its efficiency .
Pre-pruning procedures prevent a complete induction of the training set by replacing a stop criterion in the induction algorithm (e.g. max. Tree depth or information gain (Attr)> minGain). Pre-pruning methods are considered to be more efficient because they do not induce an entire set, but rather trees remain small from the start.
NeuroEvolution of Augmenting Topologies (NEAT) is a genetic algorithm (GA) for the generation of evolving artificial neural networks (a neuroevolution technique) developed by Kenneth Stanley and Risto Miikkulainen in 2002 while at The University of Texas at Austin. It alters both the weighting parameters and structures of networks, attempting ...
Pruning and Grafting are complementary methods to improve the decision tree in supporting the decision. Pruning allows cutting parts of decision trees to give more clarity and Grafting adds nodes to the decision trees to increase the predictive accuracy. To achieve grafting new branches can be added in the place of a single leaf or graft within ...
Graph neural network; Grossberg network; Group method of data handling; Growing self-organizing map; H. ... Pruning (artificial neural network) Pulse-coupled networks; Q.
What links here; Related changes; Upload file; Special pages; Permanent link; Page information; Cite this page; Get shortened URL; Download QR code
Decision tree pruning, a method of simplification of a decision tree; Pruning (artificial neural network), a method of simplification of an artificial neuronal network; Pruning (morphology), a technique used in digital image processing based on mathematical morphology
Alpha–beta pruning is a search algorithm that seeks to decrease the number of nodes that are evaluated by the minimax algorithm in its search tree. It is an adversarial search algorithm used commonly for machine playing of two-player combinatorial games ( Tic-tac-toe , Chess , Connect 4 , etc.).