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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages.

  3. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    However, their proposal for a C-style shading language was eventually completed, resulting in the current formulation of the OpenGL Shading Language (GLSL or GLslang). Like the assembly-like shading languages it was replacing, it allowed replacing the fixed-function vertex and fragment pipe with shaders , though this time written in a C-like ...

  4. List of 3D graphics libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_graphics_libraries

    ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple. OpenGL and the OpenGL Shading Language; OpenGL ES 3D API for embedded devices.

  5. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    The official OpenGL and OpenGL ES shading language is OpenGL Shading Language, also known as GLSL, and the official Direct3D shading language is High Level Shader Language, also known as HLSL. Cg , a third-party shading language which outputs both OpenGL and Direct3D shaders, was developed by Nvidia ; however since 2012 it has been deprecated.

  6. OpenGL Shading Language - en.wikipedia.org

    en.wikipedia.org/.../OpenGL_Shading_Language

    OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages.

  7. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    A shading language is a graphics programming language adapted to programming shader effects. Shading languages usually consist of special data types like "vector", " matrix ", "color" and " normal ".

  8. ARB assembly language - Wikipedia

    en.wikipedia.org/wiki/ARB_assembly_language

    ARB assembly language is a low-level shading language, which can be characterized as an assembly language. It was created by the OpenGL Architecture Review Board (ARB) to standardize GPU instructions controlling the hardware graphics pipeline .

  9. Talk:OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/Talk:OpenGL_Shading_Language

    2 Tutorials (remove incomplete, add recommended by OpenGl. 3 Old Reference. 4 The "Trivial" sample uses unfamiliar terms without introducing them. 1 comment. 5 GLSL-ES.