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A light ray is a line or curve that is perpendicular to the light's wavefronts (and is therefore collinear with the wave vector). A slightly more rigorous definition of a light ray follows from Fermat's principle, which states that the path taken between two points by a ray of light is the path that can be traversed in the least time. [1]
A 1951 USAF resolution test chart is a microscopic optical resolution test device originally defined by the U.S. Air Force MIL-STD-150A standard of 1951. The design provides numerous small target shapes exhibiting a stepped assortment of precise spatial frequency specimens.
The principal ray or chief ray (sometimes known as the b ray) in an optical system is the meridional ray that starts at an edge of an object and passes through the center of the aperture stop. [ 5 ] [ 8 ] [ 7 ] The distance between the chief ray (or an extension of it for a virtual image) and the optical axis at an image location defines the ...
Curve fitting [1] [2] is the process of constructing a curve, or mathematical function, that has the best fit to a series of data points, [3] possibly subject to constraints. [ 4 ] [ 5 ] Curve fitting can involve either interpolation , [ 6 ] [ 7 ] where an exact fit to the data is required, or smoothing , [ 8 ] [ 9 ] in which a "smooth ...
The original application called for placing the chart at a distance 26 times the focal length of the imaging lens used. The bars above and to the left are in sequence, separated by approximately the square root of two (12, 17, 24, etc.), while the bars below and to the left have the same separation but a different starting point (14, 20, 28, etc.)
The proof of the property on midpoints is best done for the hyperbola = /. Because any hyperbola is an affine image of the hyperbola y = 1 / x {\displaystyle y=1/x} (see section below) and an affine transformation preserves parallelism and midpoints of line segments, the property is true for all hyperbolas:
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A cast ray is first tested for an intersection with the bounding volume, and then if there is an intersection, the volume is recursively divided until the ray hits the object. The best type of bounding volume will be determined by the shape of the underlying object or objects.