Search results
Results from the WOW.Com Content Network
The Snack Sound Toolkit is a cross-platform library written by Kåre Sjölander of the Swedish Royal Technical University (KTH) with bindings for the scripting languages Tcl, Python, and Ruby. It provides audio I/O, audio analysis and processing functions, such as spectral analysis, pitch tracking, and filtering, and related graphics functions ...
FAUST (Functional AUdio STream) is a domain-specific purely functional programming language for implementing signal processing algorithms in the form of libraries, audio plug-ins, or standalone applications. A FAUST program denotes a signal processor: a mathematical function that is applied to some input signal and then fed out.
In audio processing and sound reinforcement, an insert is an access point built into the mixing console, allowing the audio engineer to add external line-level devices into the signal flow between the microphone preamplifier and the mix bus.
The Sound Object (SndObj) Library is a C++ object-oriented programming library for music and audio development. [1] It is composed of 100+ classes for signal processing, audio, MIDI, and file I/O. The library is available for Linux, Windows, Mac OS X, IRIX, and other Unix-like systems.
ChucK, strongly timed, concurrent, and on-the-fly audio programming language; Real-time Cmix, a MUSIC-N synthesis language somewhat similar to Csound; Cmajor, a high-performance JIT-compiled C-style language for DSP; Common Lisp Music (CLM), a music synthesis and signal processing package in the Music V family
Add butter and peppermint extract and pulse until a cohesive ball of dough forms. Scoop 28 rounded teaspoons (10 grams) dough. Arrange 1" apart on prepared sheets. Press down to slightly flatten.
3-D audio (processing) is the spatial domain convolution of sound waves using head-related transfer functions. It is the phenomenon of transforming sound waves (using head-related transfer function or HRTF filters and cross talk cancellation techniques) to mimic natural sounds waves, which emanate from a point in a 3-D space.
Software audio synthesis environments typically consist of an audio programming language (which may be graphical) and a user environment to design/run the language in. Although many of these environments are comparable in their abilities to produce high-quality audio, their differences and specialties are what draw users to a particular platform.