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Masahiro Sakurai (桜井 政博, Sakurai Masahiro, born August 3, 1970) is a Japanese video game director and game designer best known as the creator of the Kirby and Super Smash Bros. series. Apart from his work on those series, he also led the design of Meteos in 2005 and directed Kid Icarus: Uprising in 2012.
Reflecting on Kirby's design, Sakurai said that he wanted to create "a cute main character who everyone will love". Satoru Iwata added that Kirby was given a simple, circular design so that anyone would be able to draw him. [4] The BBC quoted Negative World: "Kirby has a great design. He's expressive, iconic, instantly-recognisable, and easy ...
Kirby Super Star was developed in Japan by HAL Laboratory [5] and directed by Kirby creator Masahiro Sakurai. It was the third Kirby game he directed, following Kirby's Dream Land and Kirby's Adventure. [6] Although a Super Nintendo Entertainment System (SNES) title, the Kirby Super Star prototype was developed for the original Nintendo ...
Kirby's Adventure [a] is a 1993 action-platform game developed by HAL Laboratory and published by Nintendo for the Nintendo Entertainment System (NES). It is the second game in the Kirby series after Kirby's Dream Land (1992) on the Game Boy and the first to include the Copy Ability, which allows the main character Kirby to gain new powers by eating certain enemies.
For all we know, Kirby swallowing Mega Man could create a rift in the fabric of reality, destroying all life as we know it. Alas, Sakurai wouldn't give us much information.
Kirby Air Ride was initially known interchangeably as Kirby Bowl 64 or Kirby Ball 64 (Kirby Ball is the Japanese name for Kirby's Dream Course), and later as Kirby's Air Ride. It began development during the early days of the Nintendo 64 video game console. [8] Much of the development was spearheaded by Masahiro Sakurai, the creator of
It plays like Team Kirby Clash Deluxe, but has a different story, different bosses and many other notable changes. [72] [circular reference] [75] Kirby Fighters 2 - Released in 2020 on the Nintendo Switch. It is a sequel to Kirby Fighters Deluxe, but with new playable characters, new stages, and new challenge modes. [72] [circular reference] [76]
The episode was animated entirely in 3DCG, except for the backgrounds and some effects, and used Kirby's design from the Kirby's Adventure era. Compared to the main anime, it was more faithful to the original games, featuring boss characters from the games that did not appear in the main anime and Meta Knight as an enemy.