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  2. List of Doom ports - Wikipedia

    en.wikipedia.org/wiki/List_of_Doom_ports

    It was released on August 30, 2005. GZDoom also boasts 3D floor support compatible with Doom Legacy and Vavoom, 3D model support, 360 degree skyboxes, and other features. Version 2.4.0 was the first version to be officially released on ZDoom.org alongside the release of QZDoom 1.3.0 on March 19, 2017. [89]

  3. DOSBox - Wikipedia

    en.wikipedia.org/wiki/DOSBox

    DOSBox is a free and open-source emulator which runs software for MS-DOS compatible disk operating systems—primarily video games. [5] It was first released in 2002, when DOS technology was becoming obsolete.

  4. Bloom (mod) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(mod)

    Chris J. Capel of PCGamesN described it as "a ridiculously fun FPS" and a "wonderfully unique hybrid". [10] YouTube game reviewer GmanLives praised the mod's level design, visuals, and atmosphere, describing it as "one of the best Doom mods ever made". [11] Bloom won the "Best Crossover Mod" and "Best Upcoming Mod" awards from Mod DB in 2019 ...

  5. GZDoom - Wikipedia

    en.wikipedia.org/?title=GZDoom&redirect=no

    This page was last edited on 22 January 2023, at 20:51 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  6. Doom engine - Wikipedia

    en.wikipedia.org/wiki/Doom_engine

    Viewed from the top down, all Doom levels are actually two-dimensional, demonstrating one of the key limitations of the Doom engine: room-over-room is not possible. This limitation, however, has a silver lining: a "map mode" can be easily displayed, which represents the walls and the player's position, much like the first image to the right.

  7. Doom modding - Wikipedia

    en.wikipedia.org/wiki/Doom_modding

    Immediately after the initial shareware release of Doom on December 10, 1993, players began working on various tools to modify the game. On January 26, 1994, Brendon Wyber released the first public domain version of the Doom Editing Utility (DEU) program on the Internet, a program created by Doom fans which made it possible to create entirely new levels.

  8. Source port - Wikipedia

    en.wikipedia.org/wiki/Source_port

    [1] [2] Since the majority of Doom players were DOS users the first step for a fan project was to port the Linux source code to DOS. [3] A source port typically only includes the engine portion of the game and requires that the data files of the game in question already be present on users' systems.

  9. Build (game engine) - Wikipedia

    en.wikipedia.org/wiki/Build_(game_engine)

    The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms.Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.