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In software engineering, a software development process or software development life cycle (SDLC) is a process of planning and managing software development.It typically involves dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design and/or product management.
Programming involves activities such as analysis, developing understanding, generating algorithms, verification of requirements of algorithms including their correctness and resources consumption, and implementation (commonly referred to as coding [1] [2]) of algorithms in a target programming language.
Reducing the cost of software maintenance is the most often cited reason for following coding conventions. In the introductory section on code conventions for the Java programming language, Sun Microsystems offers the following reasoning: [2]
In simpler CPUs, the instruction cycle is executed sequentially, each instruction being processed before the next one is started. In most modern CPUs, the instruction cycles are instead executed concurrently, and often in parallel, through an instruction pipeline: the next instruction starts being processed before the previous instruction has finished, which is possible because the cycle is ...
program in a given programming language. This is one measure of a programming language's ease of use. Since the program is meant as an introduction for people unfamiliar with the language, a more complex "Hello, World!" program may indicate that the programming language is less approachable. [19] For instance, the first publicly known "Hello ...
Software blueprints focus on one application aspect, for clarity of presentation and to ensure that all of the relevant logic is localized. The localization of aspect logic is intended to improve navigability, and this is based on the assumption that the application programmer most commonly wishes to browse application aspects independently.
Expand the programming language, aiming for it to have enough functionality to bootstrap, where a programming language is capable of writing an implementation of itself. Bootstrapping: If using a compiler, a developer may use the process of bootstrapping, where a compiler for a programming language is rewritten in itself. [ 13 ]