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Producer Leslie Benzies described Grand Theft Auto III as a "crime simulation game". [6] Rockstar offered Grand Theft Auto III to Microsoft Game Studios as an Xbox exclusive, but Microsoft declined due to its adult nature and poorly-performing predecessors. [20] [21] The game was released for the PlayStation 2 on 23 October 2001 in North America.
The games will be playable for free to Netflix subscribers, with the package featuring remakes for mobile formats of Grand Theft Auto 3, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas.
Grand Theft Auto III, San Andreas and Vice City currently lie at the 2nd, 5th and 6th highest rated PlayStation 2 games on Metacritic, respectively, [201] while Chinatown Wars is rated the best game on the Nintendo DS [202] and the second best on the PlayStation Portable, [203] and Grand Theft Auto IV is currently rated the second best game ...
PlayStation 3: October 21, 2008: Rockstar San Diego [77] PlayStation Portable: Xbox 360: Grand Theft Auto IV: The Lost and Damned: Xbox 360: February 17, 2009: Rockstar North [78] Windows: April 13, 2010: Rockstar Toronto / Rockstar New England [79] PlayStation 3: Rockstar North: Grand Theft Auto: Chinatown Wars: Nintendo DS: March 17, 2009 ...
Grand Theft Auto: The Trilogy – The Definitive Edition was developed by Grove Street Games [a] and published by Rockstar Games. [17] Under its former name War Drum Studios, Grove Street Games previously developed mobile versions of the trilogy, as well as the PlayStation 3 and Xbox 360 versions of San Andreas.
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In 2002, Thomas did a voice-over in the video game Grand Theft Auto: Vice City as Lance Vance, a supporting character who aids the game's protagonist, Tommy Vercetti, in several story missions while trying to avenge the death of his brother, Victor Vance, who was killed in a botched drug deal with Tommy at the beginning of the game. [12]
With Rockstar, Take-Two invested into developments of sequels to Grand Theft Auto, including Grand Theft Auto 2 (1999), and Grand Theft Auto III (2001) along with sequels, Grand Theft Auto: Vice City (2002) and Grand Theft Auto: San Andreas (2004). By 2003, Take-Two had revenues exceeding US$1 billion. [40]
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