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  2. Lorentz transformation - Wikipedia

    en.wikipedia.org/wiki/Lorentz_transformation

    A critical requirement of the Lorentz transformations is the invariance of the speed of light, a fact used in their derivation, and contained in the transformations themselves. If in F the equation for a pulse of light along the x direction is x = ct, then in F′ the Lorentz transformations give x′ = ct′, and vice versa, for any −c < v < c.

  3. Velocity - Wikipedia

    en.wikipedia.org/wiki/Velocity

    Velocity is the speed in combination with the direction of motion of an object. Velocity is a fundamental concept in kinematics, the branch of classical mechanics that describes the motion of bodies. Velocity is a physical vector quantity: both magnitude and direction are needed to define it.

  4. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    where ξ α = x 2 α − x 1 α is the separation vector between two geodesics, ⁠ D / ds ⁠ (not just ⁠ d / ds ⁠) is the covariant derivative, and R α βγδ is the Riemann curvature tensor, containing the Christoffel symbols. In other words, the geodesic deviation equation is the equation of motion for masses in curved spacetime ...

  5. Lorentz factor - Wikipedia

    en.wikipedia.org/wiki/Lorentz_factor

    The Lorentz transformation: The simplest case is a boost in the x-direction (more general forms including arbitrary directions and rotations not listed here), which describes how spacetime coordinates change from one inertial frame using coordinates (x, y, z, t) to another (x ′, y ′, z ′, t ′) with relative velocity v: ′ = (), ′ = ().

  6. Momentum - Wikipedia

    en.wikipedia.org/wiki/Momentum

    The two blue vectors represent velocities after the collision and add vectorially to get the initial (red) velocity. Real motion has both direction and velocity and must be represented by a vector. In a coordinate system with x, y, z axes, velocity has components v x in the x-direction, v y in the y-direction, v z in the z-direction.

  7. Projectile motion - Wikipedia

    en.wikipedia.org/wiki/Projectile_motion

    Here, , and will be used to denote the initial velocity, the velocity along the direction of x and the velocity along the direction of y, respectively. The mass of the projectile will be denoted by m , and μ := k / m {\displaystyle \mu :=k/m} .

  8. Linear motion - Wikipedia

    en.wikipedia.org/wiki/Linear_motion

    Velocity refers to a displacement in one direction with respect to an interval of time. It is defined as the rate of change of displacement over change in time. [7] Velocity is a vector quantity, representing a direction and a magnitude of movement. The magnitude of a velocity is called speed.

  9. Kinematics - Wikipedia

    en.wikipedia.org/wiki/Kinematics

    Angular velocity: the angular velocity ω is the rate at which the angular position θ changes with respect to time t: = The angular velocity is represented in Figure 1 by a vector Ω pointing along the axis of rotation with magnitude ω and sense determined by the direction of rotation as given by the right-hand rule.