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An open world is a level or game designed as nonlinear, open areas with many ways to reach an objective. [7] Some games are designed with both traditional and open-world levels. [8] An open world facilitates greater exploration than a series of smaller levels, [5] or a level with more linear challenges. [9]
In video games, an open world is a game mechanic of using a virtual world that the player can explore and approach objectives freely, as opposed to a world with more linear and structured gameplay. While games have used open-world designs since the 1980s, the implementation in Grand Theft Auto III (2001) set a standard that has been used since.
This is a list of genres of literature and entertainment (film, television, music, and video games), excluding genres in the visual arts.. Genre is the term for any category of creative work, which includes literature and other forms of art or entertainment (e.g. music)—whether written or spoken, audio or visual—based on some set of stylistic criteria.
Unlike genetic artificial life games that focus on larger populations of organisms, digital pet games usually allow players to interact with one or a few pets at once. [1] In contrast to artificial life games, digital pets do not usually reproduce or die, [2] although there are exceptions where pets will run away if ignored or mistreated. [1]
This was the first game in the open world Grand Theft Auto series to be set in a three-dimensional world, prior games having been played from a top-down perspective, and the first game to include a detailed physics engine for the various interaction of objects in the world. The combination of the game's open world and physics system allowed ...
Pages in category "Open-world video games" The following 200 pages are in this category, out of approximately 801 total. This list may not reflect recent changes .
In video games, an open world is a game mechanic of using a virtual world that the player can explore and approach objectives freely. Open world may also refer to: Open world assumption, a knowledge representation assumption in formal logic; Open World Entertainment, a South Korean independent record label and talent management company
Survival games focus on the survival parts of these games, while encouraging exploration of an open world. [1] Some gameplay elements present in the action-adventure genre—such as resource management and item crafting—are commonly found in survival games and serve as central elements featured in games like Survival Kids. At the start of a ...