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  2. Pocklington's algorithm - Wikipedia

    en.wikipedia.org/wiki/Pocklington's_algorithm

    Pocklington's algorithm is a technique for solving a congruence of the form (), where x and a are integers and a is a quadratic residue. The algorithm is one of the first efficient methods to solve such a congruence. It was described by H.C. Pocklington in 1917. [1]

  3. Affine cipher - Wikipedia

    en.wikipedia.org/wiki/Affine_cipher

    The possible values that a could be are 1, 3, 5, 7, 9, 11, 15, 17, 19, 21, 23, and 25. The value for b can be arbitrary as long as a does not equal 1 since this is the shift of the cipher. Thus, the encryption function for this example will be y = E ( x ) = (5 x + 8) mod 26 .

  4. Quadratic formula - Wikipedia

    en.wikipedia.org/wiki/Quadratic_formula

    The roots of the quadratic function y = ⁠ 1 / 2 ⁠ x 2 − 3x + ⁠ 5 / 2 ⁠ are the places where the graph intersects the x-axis, the values x = 1 and x = 5. They can be found via the quadratic formula. In elementary algebra, the quadratic formula is a closed-form expression describing the solutions of a quadratic equation.

  5. Solve for X - Wikipedia

    en.wikipedia.org/wiki/Solve_for_X

    Solve for X was a community solution engagement project and think tank-like event launched by Google [1] to encourage collaboration, solve global issues and support innovators. The "X" in the title represents a remedy that someone or a team is already pursuing which ran from 2012 to 2014.

  6. List of unsolved problems in mathematics - Wikipedia

    en.wikipedia.org/wiki/List_of_unsolved_problems...

    Many mathematical problems have been stated but not yet solved. These problems come from many areas of mathematics, such as theoretical physics, computer science, algebra, analysis, combinatorics, algebraic, differential, discrete and Euclidean geometries, graph theory, group theory, model theory, number theory, set theory, Ramsey theory, dynamical systems, and partial differential equations.

  7. Equation solving - Wikipedia

    en.wikipedia.org/wiki/Equation_solving

    It is also possible to take the variable y to be the unknown, and then the equation is solved by y = x1. Or x and y can both be treated as unknowns, and then there are many solutions to the equation; a symbolic solution is (x, y) = (a + 1, a), where the variable a may take any value. Instantiating a symbolic solution with specific numbers ...

  8. Solved game - Wikipedia

    en.wikipedia.org/wiki/Solved_game

    From the standard starting position on an 8×8 board, a perfect play by both players will result in a draw. Othello is the largest game solved to date, with a search space of 10 28 possible game positions. Pentominoes Weakly solved by H. K. Orman. [30] It is a win for the first player. Qubic Weakly solved by Oren Patashnik (1980) and Victor ...

  9. Newton's method - Wikipedia

    en.wikipedia.org/wiki/Newton's_method

    This can be seen in the following tables, the left of which shows Newton's method applied to the above f(x) = x + x 4/3 and the right of which shows Newton's method applied to f(x) = x + x 2. The quadratic convergence in iteration shown on the right is illustrated by the orders of magnitude in the distance from the iterate to the true root (0,1 ...