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  2. Comparison of Java and C++ - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_Java_and_C++

    C++ supports multiple inheritance of arbitrary classes. In Java a class can derive from only one class, [1] but a class can implement multiple interfaces [17] (in other words, it supports multiple inheritance of types, but only single inheritance of implementation). Java explicitly distinguishes between interfaces and classes.

  3. Non-blocking I/O (Java) - Wikipedia

    en.wikipedia.org/wiki/Non-blocking_I/O_(Java)

    This is a low-level data transfer mechanism that exists in parallel with the classes of the higher-level I/O library (packages java.io and java.net). A channel implementation can be obtained from a high-level data transfer class such as java.io.File, java.net.ServerSocket, or java.net.Socket, and vice versa.

  4. Access modifiers - Wikipedia

    en.wikipedia.org/wiki/Access_modifiers

    The class will be accessible to other classes in the same package but will be inaccessible to classes outside the package. When we say that a class is inaccessible, it simply means that we cannot create an object of that class or declare a variable of that class type. The protected access specifier too cannot be applied to a class.

  5. Spring Framework - Wikipedia

    en.wikipedia.org/wiki/Spring_Framework

    The Spring Framework is an application framework and inversion of control container for the Java platform. [2] The framework's core features can be used by any Java application, but there are extensions for building web applications on top of the Java EE (Enterprise Edition) platform.

  6. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern.. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance.

  7. Spring Engine - Wikipedia

    en.wikipedia.org/wiki/Spring_Engine

    Spring ' s source code, [5] licensed under the GNU GPL-2.0-or-later, is primarily written in the programming language C++, as is springlobby. [6] An alternative lobby, TASClient, is written in Delphi, and there are lobby servers - used to organize multi-player games - written in Java and Python.

  8. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should favor polymorphic behavior and code reuse by their composition (by containing instances of other classes that implement the desired functionality) over inheritance from a base or parent class. [2]

  9. Reactor pattern - Wikipedia

    en.wikipedia.org/wiki/Reactor_pattern

    The reactor software design pattern is an event handling strategy that can respond to many potential service requests concurrently.The pattern's key component is an event loop, running in a single thread or process, which demultiplexes incoming requests and dispatches them to the correct request handler.