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Star Traders: Frontiers is a hybrid space trading and tactical role-playing game designed by Trese Brothers, a two-man independent video game studio. Players control a spaceship captain in an open world setting.
Space Rangers (video game) Space Rangers 2: Dominators; Space Rogue; Space Trader; Star Citizen; Star Sonata; Star Trader; Star Traders: Frontiers; Starflight; Starflight 2: Trade Routes of the Cloud Nebula; Starpoint Gemini; Starpoint Gemini 2; Starpoint Gemini 3; Starpoint Gemini Warlords; StarQuest Online; SunDog: Frozen Legacy
Star Ocean: Integrity and Faithlessness; Star Ocean: The Divine Force; Star Ocean: The Last Hope; Star Ocean: The Second Story; Star Ocean: Till the End of Time; Star Traders: Frontiers; Star Wars Battlefront II (2017 video game) Star Wars: Episode III – Revenge of the Sith (video game) Star Wars Jedi: Fallen Order; Star Wars Jedi: Survivor ...
Star Trader is a multiplayer space trading game, in which players trade resources between star systems in order to make the most money. The game presents a star map of the galaxy in which each player moves about trading between star systems of different levels of economic development. The players travel from planet to planet buying and selling ...
Star Frontiers is a space opera role-playing game that is set near the center of a spiral galaxy (the setting does not specify whether the galaxy is our own Milky Way).A previously undiscovered quirk of the laws of physics allows starships to jump to "The Void", a hyperspatial realm that greatly shortens the travel times between inhabited worlds, once they reach 1% of the speed of light.
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Following the acquisition of TSR by Wizards of the Coast, the game was discontinued in 2000 as part of a broader rationalisation of TSR's business holdings, but it retains a small and devoted fanbase. Parts of Alternity as well as TSR's classic Star Frontiers game were later incorporated into the d20 Modern game, especially the d20 Future setting.
TSR published the space opera role-playing game Star Frontiers in 1982, (re-titled as Alpha Dawn in 1983), and then released a number of adventures. The third adventure, published in 1983 was Sundown on Starmist, a 32-page book with tri-fold cover written by Garry Spiegle, with interior art by Jim Roslof, cartography by Dave "Diesel" LaForce, and cover art by Clyde Caldwell.