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The drow launch a second attack against Mithril Hall during the Time of Troubles. It is eventually repelled and Drizzt returns to his friends. Passage to Dawn, [15] the final book in the Legacy of the Drow series and published two years after Siege of Darkness, picks up the story six years after the drow attack. Drizzt and Catti-Brie work with ...
The D in the module code represents the first letter in the word Drow. [13] According to a Wired.com article, the D-series "introduced the world to the concept of the dark elves." [14] Game statistics for the Drow first appear in the module, [3] although the 1977 edition of the Monster Manual does mention the Drow. [15]
Deluxe Eberron Player Character Sheets — August 2005: Based on the D&D Deluxe Player Character Sheets and also include a sheet for the new class introduced in the setting. 0-7869-3849-8: Player's Guide to Eberron — January 2006
The word "drow" originates from the Orcadian and Shetland dialects of Scots, [7] an alternative form of "trow", [8] which is a cognate with "troll". The Oxford English Dictionary gives no entry for "drow", but two of the citations under "trow" name it as an alternative form of the word. Trow/drow was used to refer to a wide variety of evil sprites.
Out of the Abyss: Wizards RPG Team, Green Ronin [7] September 15, 2015: After escaping capture by Drow Elves with a group of other prisoners, player find that demons have a stronger influence in the Underdark than expected. 256: 1-15: 978-0-7869-6581-6: Curse of Strahd: Wizards RPG Team: March 15, 2016
Jansen-Parkes also thought most locations "stand out" and "feel worthy of hosting an adventure". [34] In contrast, Dan Arndt of The Fandomentals opined that the setting didn't standout in comparison to the Forgotten Realms with Wildemount feeling more like a remix of the "standard 'land of adventure'" style seen in 5E's base setting. Arndt ...
In an interview on Out of the Abyss, Chris Perkins discussed the story inspiration: "We’ve depicted the Underdark many times before but I don’t think we’ve ever depicted it in an Alice in Wonderland sort of way, where the Underdark becomes the Wonderland of D&D; this crazy weird place that you have to fall down a hole to enter, and it’s ...
The pack consisted of 144 pages, unnumbered, and included a 2-page alphabetical index to Volume One and Volume Two, 10 pages of monster summoning and random encounter charts, and a blank monster sheet to be photocopied with a sheet of instructions for the blank monster form, with the remainder consisting of the monster descriptions.