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  2. Point in polygon - Wikipedia

    en.wikipedia.org/wiki/Point_in_polygon

    A winding number of 0 means the point is outside the polygon; other values indicate the point is inside the polygon. An improved algorithm to calculate the winding number was developed by Dan Sunday in 2001. [6] It does not use angles in calculations, nor any trigonometry, and functions exactly the same as the ray casting algorithms described ...

  3. Boolean operations on polygons - Wikipedia

    en.wikipedia.org/wiki/Boolean_operations_on_polygons

    Matthias Kramm's gfxpoly, a free C library for 2D polygons (BSD license). Klaas Holwerda's Boolean, a C++ library for 2D polygons. David Kennison's Polypack, a FORTRAN library based on the Vatti algorithm. Klamer Schutte's Clippoly, a polygon clipper written in C++. Michael Leonov's poly_Boolean, a C++ library, which extends the Schutte algorithm.

  4. Computational geometry - Wikipedia

    en.wikipedia.org/wiki/Computational_geometry

    Point in polygon: Decide whether a point is inside or outside a given polygon. In many applications this problem is treated as a single-shot one, i.e., belonging to the first class. For example, in many applications of computer graphics a common problem is to find which area on the screen is clicked by a pointer. However, in some applications ...

  5. JTS Topology Suite - Wikipedia

    en.wikipedia.org/wiki/JTS_Topology_Suite

    JTS is developed under the Java JDK 1.4 platform. It is 100% pure Java. It will run on all more recent JDKs as well. [6] JTS has been ported to the .NET Framework as the Net Topology Suite. A JTS subset has been ported to C++, with entry points declared as C interfaces, as the GEOS library.

  6. Point location - Wikipedia

    en.wikipedia.org/wiki/Point_location

    The point location problem is a fundamental topic of computational geometry. It finds applications in areas that deal with processing geometrical data: computer graphics , geographic information systems (GIS), motion planning , and computer aided design (CAD).

  7. Convex hull algorithms - Wikipedia

    en.wikipedia.org/wiki/Convex_hull_algorithms

    An important special case, in which the points are given in the order of traversal of a simple polygon's boundary, is described later in a separate subsection. If not all points are on the same line, then their convex hull is a convex polygon whose vertices are some of the points in the input set. Its most common representation is the list of ...

  8. Cyrus–Beck algorithm - Wikipedia

    en.wikipedia.org/wiki/Cyrus–Beck_algorithm

    Cyrus–Beck is a general algorithm and can be used with a convex polygon clipping window, unlike Cohen-Sutherland, which can be used only on a rectangular clipping area. Here the parametric equation of a line in the view plane is p ( t ) = t p 1 + ( 1 − t ) p 0 {\displaystyle \mathbf {p} (t)=t\mathbf {p} _{1}+(1-t)\mathbf {p} _{0}} where 0 ...

  9. Point Cloud Library - Wikipedia

    en.wikipedia.org/wiki/Point_Cloud_Library

    The Point Cloud Library (PCL) is an open-source library of algorithms for point cloud processing tasks and 3D geometry processing, such as occur in three-dimensional computer vision. The library contains algorithms for filtering, feature estimation, surface reconstruction, 3D registration , [ 5 ] model fitting , object recognition , and ...

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