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  2. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    2D-based level geometry, sprites, and particles, uses clever methods to give illusion of 3D depth. id Tech 2 Quake engine: C: 1999 QuakeC: Yes 3D Windows, Linux, macOS: Quake, Hexen II, Wrath: Aeon of Ruin: GPL-2.0-or-later: Also termed the Quake engine. First true 3D id Tech engine. id Tech 2.5 Quake II engine: C: 2001 C: Yes 3D Windows, Linux ...

  4. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1] Use of the term has since become more general.

  5. Pokémon competitive play - Wikipedia

    en.wikipedia.org/wiki/Pokémon_competitive_play

    Pokémon can also swap in and out of battle, though this will take a turn of combat, and the incoming Pokémon switching in will take whatever attack was targeted at the Pokémon being switched out. [6] Most aspects of the Pokémon games utilize single battles, which have one Pokémon on the field at a time per trainer and use teams of six ...

  6. Build (game engine) - Wikipedia

    en.wikipedia.org/wiki/Build_(game_engine)

    The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms.Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.

  7. Category:Video games with digitized sprites - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_with...

    Digitized sprites were used in various video games during the late 1980s to 1990s, but fell out of favour when textured 3D graphics became more common, though some voxel figures are also based on photographic renderings of actors. These sprites are directly based on captured images of actors or models portraying the game characters.

  8. Pokémon Essentials - Wikipedia

    en.wikipedia.org/wiki/Pokémon_Essentials

    Pokémon Essentials was a development tool for Pokémon fangames developed by Maruno and released in 2007, functioning as a free add-on for RPG Maker XP. It was notably used to create a number of Pokémon fangames before being taken offline alongside its Fandom wiki in 2018 following a copyright infringement claim by Nintendo .

  9. Pokémon: Advanced Battle - Wikipedia

    en.wikipedia.org/wiki/Pokémon:_Advanced_Battle

    Pokémon: Advanced Battle is the eighth season of Pokémon and the third season of Pokémon the Series: Ruby and Sapphire, known in Japan as Pocket Monsters: Advanced Generation (ポケットモンスター アドバンスジェネレーション, Poketto Monsutā Adobansu Jenerēshon).

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