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  2. Iterator pattern - Wikipedia

    en.wikipedia.org/wiki/Iterator_pattern

    In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.

  3. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    Pythran compiles a subset of Python 3 to C++ . [165] RPython can be compiled to C, and is used to build the PyPy interpreter of Python. The Python → 11l → C++ transpiler [166] compiles a subset of Python 3 to C++ . Specialized: MyHDL is a Python-based hardware description language (HDL), that converts MyHDL code to Verilog or VHDL code.

  4. Method chaining - Wikipedia

    en.wikipedia.org/wiki/Method_chaining

    Method chaining is a common syntax for invoking multiple method calls in object-oriented programming languages. Each method returns an object, allowing the calls to be chained together in a single statement without requiring variables to store the intermediate results. [1]

  5. Multiple inheritance - Wikipedia

    en.wikipedia.org/wiki/Multiple_inheritance

    Multiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit features from more than one parent object or parent class. It is distinct from single inheritance, where an object or class may only inherit from one particular object or class.

  6. Inheritance (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Inheritance_(object...

    The class A serves as a base class for the derived class B, which in turn serves as a base class for the derived class C. The class B is known as intermediate base class because it provides a link for the inheritance between A and C. The chain ABC is known as inheritance path. A derived class with multilevel inheritance is declared as follows:

  7. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages , but generally the shared aspects consist of state ( variables ) and behavior ( methods ) that are each either associated with a particular object or with all objects of that class.

  8. Iterator - Wikipedia

    en.wikipedia.org/wiki/Iterator

    Iterators however can be used and defined explicitly. For any iterable sequence type or class, the built-in function iter() is used to create an iterator object. The iterator object can then be iterated with the next() function, which uses the __next__() method internally, which returns the next element in the container. (The previous statement ...

  9. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns, which describe how to solve recurring problems in object-oriented software. [1]