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HTML and XML provide ways to reference Unicode characters when the characters themselves either cannot or should not be used. A numeric character reference refers to a character by its Universal Character Set/Unicode code point, and a character entity reference refers to a character by a predefined name.
In HTML and XML, a numeric character reference refers to a character by its Universal Coded Character Set/Unicode code point, and uses the format: &#xhhhh;. or &#nnnn; where the x must be lowercase in XML documents, hhhh is the code point in hexadecimal form, and nnnn is the code point in decimal form.
A numeric character reference (NCR) is a common markup construct used in SGML and SGML-derived markup languages such as HTML and XML. It consists of a short sequence of characters that, in turn, represents a single character. Since WebSgml, XML and HTML 4, the code points of the Universal Character Set (UCS) of Unicode are used.
The second is a link to the article that details that symbol, using its Unicode standard name or common alias. (Holding the mouse pointer on the hyperlink will pop up a summary of the symbol's function.); The third gives symbols listed elsewhere in the table that are similar to it in meaning or appearance, or that may be confused with it;
The Miscellaneous Mathematical Symbols-B block (U+2980–U+29FF) contains miscellaneous mathematical symbols, including brackets, angles, and circle symbols. Miscellaneous Mathematical Symbols-B [1] Official Unicode Consortium code chart (PDF)
Among the fonts in widespread use, [6] [7] full implementation is provided by Segoe UI Symbol and significant partial implementation of this range is provided by Arial Unicode MS and Lucida Sans Unicode, which include coverage for 83% (80 out of 96) and 82% (79 out of 96) of the symbols, respectively.
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Block Elements is a Unicode block containing square block symbols of various fill and shading. Used along with block elements are box-drawing characters, shade characters, and terminal graphic characters. These can be used for filling regions of the screen and portraying drop shadows.