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Since nearly all openings beginning 1.e4 have names of their own, the term King's Pawn Game, unlike Queen's Pawn Game, is rarely used to describe the opening of the game. Advancing the king's pawn two squares is highly useful because it occupies a center square, attacks the center square d5, and allows the development of White's king's bishop ...
Yuri Averbakh pointed out that the opposition is a means to an end; the end is penetration to a key square. [9] This can be a square in front of a pawn, so the king can lead it to the queening square, or into a critical zone to win an enemy blocked pawn. In the diagram, White should play 1. Kc5. Taking the opposition by 1.Ke4 merely draws.
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A pawn can perform a special type of capture of an enemy pawn called en passant ("in passing"), wherein it captures a horizontally adjacent enemy pawn that has just advanced two squares as if that pawn had only advanced one square. If the pawn reaches a square on the back rank of the opponent, it promotes to the player's choice of a queen, rook ...
Therefore, an advanced rook pawn generally has two key squares: b7 and b8 for an a-pawn, and g7 and g8 for an h-pawn. The key squares are indicated by the black dots in the position in the diagram. If White's king can reach either of the two key squares, he can keep Black's king away and the pawn will promote.
Triangulation can occur in endgames other than king and pawn endgames, such as this game in the 1965 Candidates Tournament, in which future World chess champion Boris Spassky defeated former world champion Mikhail Tal and won the right to challenge the then-current champion Tigran Petrosian. [5]
The key squares are indicated by the black dots in the diagrams above. If the pawn is on the fifth or sixth rank, there are six key squares: the square in front of the pawn and the squares to the left and right, as well as the square two squares in front of the pawn, and the squares to the left and right of it, see the middle diagram.
Quoridor is played on a game board of 81 square spaces (9×9). Each player is represented by a pawn which begins at the center space of one edge of the board (in a two-player game, the pawns begin opposite each other). The objective is to be the first player to move their pawn to any space on the opposite side of the game board from which it ...
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