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To schedule a job , an algorithm has to choose a machine count and assign j to a starting time and to machines during the time interval [, +,). A usual assumption for this kind of problem is that the total workload of a job, which is defined as d ⋅ p j , d {\displaystyle d\cdot p_{j,d}} , is non-increasing for an increasing number of machines.
In computer science, gang scheduling is a scheduling algorithm for parallel systems that schedules related threads or processes to run simultaneously on different processors. Usually these will be threads all belonging to the same process, but they may also be from different processes, where the processes could have a producer-consumer ...
Mixed data and task parallelism finds applications in the global climate modeling. Large data parallel computations are performed by creating grids of data representing Earth's atmosphere and oceans and task parallelism is employed for simulating the function and model of the physical processes. In timing based circuit simulation. The data is ...
The Simple Temporal Network with Uncertainty (STNU) is a scheduling problem which involves controllable actions, uncertain events and temporal constraints. Dynamic Controllability for such problems is a type of scheduling which requires a temporal planning strategy to activate controllable actions reactively as uncertain events are observed so ...
Uniform machine scheduling (also called uniformly-related machine scheduling or related machine scheduling) is an optimization problem in computer science and operations research. It is a variant of optimal job scheduling. We are given n jobs J 1, J 2, ..., J n of varying processing times, which need to be scheduled on m different machines.
In parallel computing, granularity (or grain size) of a task is a measure of the amount of work (or computation) which is performed by that task. [1] Another definition of granularity takes into account the communication overhead between multiple processors or processing elements. It defines granularity as the ratio of computation time to ...
Concurrent and parallel programming languages involve multiple timelines. Such languages provide synchronization constructs whose behavior is defined by a parallel execution model . A concurrent programming language is defined as one which uses the concept of simultaneously executing processes or threads of execution as a means of structuring a ...
Cooperative multitasking was the primary scheduling scheme for 16-bit applications employed by Microsoft Windows before Windows 95 and Windows NT, and by the classic Mac OS. Windows 9x used non-preemptive multitasking for 16-bit legacy applications, and the PowerPC Versions of Mac OS X prior to Leopard used it for classic applications. [1]