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In computer programming, a subroutine (a.k.a. function) will often inform calling code about the result of its computation, by returning a value to that calling code. The data type of that value is called the function's return type.
In the above example, the function Base<Derived>::interface(), though declared before the existence of the struct Derived is known by the compiler (i.e., before Derived is declared), is not actually instantiated by the compiler until it is actually called by some later code which occurs after the declaration of Derived (not shown in the above ...
As another, more significant, example of compile-time loop unrolling, template metaprogramming can be used to create length-n vector classes (where n is known at compile time). The benefit over a more traditional length-n vector is that the loops can be unrolled, resulting in very optimized code. As an example, consider the addition operator.
Java has no first-class functions, so function objects are usually expressed by an interface with a single method (most commonly the Callable interface), typically with the implementation being an anonymous inner class, or, starting in Java 8, a lambda. For an example from Java's standard library, java.util.Collections.sort() takes a List and a ...
In C++ computer programming, copy elision refers to a compiler optimization technique that eliminates unnecessary copying of objects.. The C++ language standard generally allows implementations to perform any optimization, provided the resulting program's observable behavior is the same as if, i.e. pretending, the program were executed exactly as mandated by the standard.
Lambda lifting is a meta-process that restructures a computer program so that functions are defined independently of each other in a global scope.An individual "lift" transforms a local function into a global function.
Details can be found on cppreference. ... Examples of colorless designs include Go's goroutines and Java's virtual threads. [37] See also
The variadic template feature of C++ was designed by Douglas Gregor and Jaakko Järvi [1] [2] and was later standardized in C++11. Prior to C++11, templates (classes and functions) could only take a fixed number of arguments, which had to be specified when a template was first declared.