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  2. Fisher–Yates shuffle - Wikipedia

    en.wikipedia.org/wiki/Fisher–Yates_shuffle

    The algorithm takes a list of all the elements of the sequence, and continually determines the next element in the shuffled sequence by randomly drawing an element from the list until no elements remain. [1] The algorithm produces an unbiased permutation: every permutation is equally likely.

  3. Heap's algorithm - Wikipedia

    en.wikipedia.org/wiki/Heap's_algorithm

    In a 1977 review of permutation-generating algorithms, Robert Sedgewick concluded that it was at that time the most effective algorithm for generating permutations by computer. [2] The sequence of permutations of n objects generated by Heap's algorithm is the beginning of the sequence of permutations of n+1 objects.

  4. Lehmer code - Wikipedia

    en.wikipedia.org/wiki/Lehmer_code

    The usual way to prove that there are n! different permutations of n objects is to observe that the first object can be chosen in n different ways, the next object in n − 1 different ways (because choosing the same number as the first is forbidden), the next in n − 2 different ways (because there are now 2 forbidden values), and so forth.

  5. Substitution–permutation network - Wikipedia

    en.wikipedia.org/wiki/Substitution–permutation...

    A P-box is a permutation of all the bits: it takes the outputs of all the S-boxes of one round, permutes the bits, and feeds them into the S-boxes of the next round. A good P-box has the property that the output bits of any S-box are distributed to as many S-box inputs as possible.

  6. Josephus problem - Wikipedia

    en.wikipedia.org/wiki/Josephus_problem

    In computer science and mathematics, the Josephus problem (or Josephus permutation) is a theoretical problem related to a certain counting-out game. Such games are used to pick out a person from a group, e.g. eeny, meeny, miny, moe. A drawing for the Josephus problem sequence for 500 people and skipping value of 6.

  7. Permutation - Wikipedia

    en.wikipedia.org/wiki/Permutation

    Permutations without repetition on the left, with repetition to their right. If M is a finite multiset, then a multiset permutation is an ordered arrangement of elements of M in which each element appears a number of times equal exactly to its multiplicity in M. An anagram of a word having some repeated letters is an example of a multiset ...

  8. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    Sudoku rules require that the restriction of R to X is a bijection, so any partial solution C, restricted to an X, is a partial permutation of N. Let T = { X : X is a row, column, or block of Q}, so T has 27 elements. An arrangement is either a partial permutation or a permutation on N. Let Z be the set of all arrangements on N.

  9. Bell number - Wikipedia

    en.wikipedia.org/wiki/Bell_number

    The permutations that avoid the generalized patterns 12-3, 32-1, 3-21, 1-32, 3-12, 21-3, and 23-1 are also counted by the Bell numbers. [4] The permutations in which every 321 pattern (without restriction on consecutive values) can be extended to a 3241 pattern are also counted by the Bell numbers. [ 5 ]