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  2. Fisher–Yates shuffle - Wikipedia

    en.wikipedia.org/wiki/Fisher–Yates_shuffle

    This reduces the algorithm's time complexity to () compared to () for the naïve implementation. [7] This change gives the following algorithm (for a zero-based array ). -- To shuffle an array a of n elements (indices 0.. n -1): for i from n −1 down to 1 do j ← random integer such that 0 ≤ j ≤ i exchange a [ j ] and a [ i ]

  3. Steinhaus–Johnson–Trotter algorithm - Wikipedia

    en.wikipedia.org/wiki/Steinhaus–Johnson...

    More generally, combinatorial algorithms researchers have defined a Gray code for a set of combinatorial objects to be an ordering for the objects in which each two consecutive objects differ in the minimal possible way. In this generalized sense, the Steinhaus–Johnson–Trotter algorithm generates a Gray code for the permutations themselves ...

  4. Heap's algorithm - Wikipedia

    en.wikipedia.org/wiki/Heap's_algorithm

    In a 1977 review of permutation-generating algorithms, Robert Sedgewick concluded that it was at that time the most effective algorithm for generating permutations by computer. [ 2 ] The sequence of permutations of n objects generated by Heap's algorithm is the beginning of the sequence of permutations of n +1 objects.

  5. Time complexity - Wikipedia

    en.wikipedia.org/wiki/Time_complexity

    An algorithm is said to be constant time (also written as () time) if the value of () (the complexity of the algorithm) is bounded by a value that does not depend on the size of the input. For example, accessing any single element in an array takes constant time as only one operation has to be performed to locate it.

  6. Computational complexity of mathematical operations - Wikipedia

    en.wikipedia.org/wiki/Computational_complexity...

    Here, complexity refers to the time complexity of performing computations on a multitape Turing machine. [1] See big O notation for an explanation of the notation used. Note: Due to the variety of multiplication algorithms, () below stands in for the complexity of the chosen multiplication algorithm.

  7. Bogosort - Wikipedia

    en.wikipedia.org/wiki/Bogosort

    The algorithm generates a random permutation of its input using a quantum source of entropy, checks if the list is sorted, and, if it is not, destroys the universe. Assuming that the many-worlds interpretation holds, the use of this algorithm will result in at least one surviving universe where the input was successfully sorted in O( n ) time.

  8. Decision tree model - Wikipedia

    en.wikipedia.org/wiki/Decision_tree_model

    Decision Tree Model. In computational complexity theory, the decision tree model is the model of computation in which an algorithm can be considered to be a decision tree, i.e. a sequence of queries or tests that are done adaptively, so the outcome of previous tests can influence the tests performed next.

  9. Stack-sortable permutation - Wikipedia

    en.wikipedia.org/wiki/Stack-sortable_permutation

    In the reverse direction, a stack-sortable permutation may be decoded into a tree in which the first value x of the permutation corresponds to the root of the tree, the next x − 1 values are decoded recursively to give the left child of the root, and the remaining values are again decoded recursively to give the right child. [1]

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