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A game server (also sometimes referred to as a host) is a server which is the authoritative source of events in a multiplayer video game.The server transmits enough data about its internal state to allow its connected clients to maintain their own accurate version of the game world for display to players.
Lobbies are menu screens where players can inspect the upcoming game session, examine the results of the last, change their settings, and talk to each other. [2] In many games, players return to the lobby at the end of each session. In some, players joining a session that has already started are placed in the lobby until the start of the next.
The term "lag switch" encompasses many methods of disrupting the network communication between a client and its server. One method is by attaching a physical device, called a hardware lag switch, to a standard Ethernet cable. By flipping the switch on and off, the physical connection between the client and the server is disrupted.
Cheat Engine (CE) is a proprietary, closed source [5] [6] memory scanner/debugger created by Eric Heijnen ("Byte, Darke") for the Windows operating system in 2000. [7] [8] Cheat Engine is mostly used for cheating in computer games and is sometimes modified and recompiled to support new games.
The CFL and NFL competed for the same player pool in their earlier years before the CFL settled into a de facto (and from time to time formal) developmental role to its American counterpart. Dozens of professional players move between these codes' top professional leagues every year, making any attempt at a list incomplete at best.
When players found the easter egg and wondered if there was more to the game, the developers gradually built an alternate reality game (ARG) around it over six days. A community formed around No Players Online and a Discord server dedicated to solving the ARG was created. [2] Clues were compiled through a series of Google Docs. [3]
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, [1] either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. World of Warcraft, Call of Duty, DayZ).
For example, it can ingest a live RTSP stream from IP camera and send it to WebRTC players; at the same time re-mux it into RTMP/FLV protocol/format for delivery to Adobe Flash Player; at the same time re-mux it to video/mp4 segments for delivery via WebSocket protocol to MSE players in web browsers; at the same time re-mux it to MPEG2-TS for ...