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  2. Intel Graphics Technology - Wikipedia

    en.wikipedia.org/wiki/Intel_Graphics_Technology

    Intel Iris Graphics and Intel Iris Pro Graphics are the IGP series introduced in 2013 with some models of Haswell processors as the high-performance versions of HD Graphics. Iris Pro Graphics was the first in the series to incorporate embedded DRAM. [5] Since 2016 Intel refers to the technology as Intel Iris Plus Graphics with the release of ...

  3. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    GLSL versions have evolved alongside specific versions of the OpenGL API. It is only with OpenGL versions 3.3 and above that the GLSL and OpenGL major and minor version numbers match. These versions for GLSL and OpenGL are related in the following table:

  4. List of Intel graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Intel_graphics...

    10.1 11.1 Windows 8+ FL10_1 3.1 Windows 3.3 macOS [25] 3.3 Linux ES 3.0 Linux: No 21.3 1720 No Desktop Celeron G4x0 Celeron G5x0 Celeron G530T Pentium G6xx Pentium G6x0T Pentium G8x0 650–1100 HD Graphics 2000: Desktop: Core i3-2102 Core i3-21x0 Core i3-21x0T Core i5-2xx0 Core i5-2x00S Core i5-2xx0T Core i7-2600 Core i7-2600S: 0102: 650–1350 ...

  5. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    The first shader-capable GPUs only supported pixel shading, but vertex shaders were quickly introduced once developers realized the power of shaders. The first video card with a programmable pixel shader was the Nvidia GeForce 3 (NV20), released in 2001. [3] Geometry shaders were introduced with Direct3D 10

  6. IRIS GL - Wikipedia

    en.wikipedia.org/wiki/IRIS_GL

    In the years after 1982, IRIS GL began licensing it to many companies, including IBM. Fragmentation soon became an issue with IRIS GL's popularity, in the implementations and a much bigger one with many different windowing systems. In 1985, the X window system came around, and finally there was a somewhat common system. The system was also more ...

  7. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  8. Intel Xe - Wikipedia

    en.wikipedia.org/wiki/Intel_Xe

    Intel Xe expands upon the microarchitectural overhaul introduced in Gen 11 with a full refactor of the instruction set architecture. [19] [4] While Xe is a family of architectures, each variant has significant differences from each other as these are made with their targets in mind.

  9. Eclipse (software) - Wikipedia

    en.wikipedia.org/wiki/Eclipse_(software)

    A 1.4 level Java runtime or Java development kit (JDK) can also be used to run Eclipse. It is still possible to use a 1.3 level Java runtime or Java development kit (JDK). [31] N/A: 21 June 2004 [32] 3.0 A 1.4.1 level Java runtime or Java development kit must be installed on the machine in order to run this version of Eclipse.