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This page was last edited on 6 February 2023, at 17:05 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.
Rockstar San Diego, Inc. (formerly Angel Studios, Inc.) is an American video game developer and a studio of Rockstar Games based in Carlsbad, California.The studio is best known for developing the Midnight Club and Red Dead series.
The studio began as an xbox game studios first-party developer and their first commercial video game was the Ori video game series which was entirely financed by Microsoft who also holds the games Intellectual Property. Muse Games: New York City: New York: United States: Guns of Icarus Online: NeocoreGames: Budapest: Hungary: The Incredible ...
31st Union is a video game development studio of 2K based in San Mateo, California, with a studio in Valencia, Spain. It was founded in February 2019, then provisionally named 2K Silicon Valley, with Sledgehammer Games co-founder Michael Condrey as its lead. [1]
Sega Studios San Francisco, formerly known as Secret Level, Inc., was an American video game developer based in San Francisco, California. It was founded in December 1999 by Jeremy Gordon, Otavio Good , and Josh Adams.
The company still exists, but Snowball Studios , the game development subsidiary, was dissolved in 2012 and former employees of the studios formed Snowbird Game Studios, and 1C Entertainment, the game publishing, localization, and development subsidiary, was acquired by Tencent and was renamed Fulqrum Games in 2022. 1-Up Studio: Tokyo: Japan 2000
Santa Monica Studio is an American video game developer of Sony Interactive Entertainment based in Los Angeles. It is best known for developing the God of War series. The studio was founded in 1999 by Allan Becker and was located in Santa Monica, California , until relocating to Playa Vista in 2014.
San Diego Studio was founded through a merger of Red Zone Interactive and 989 Sports. [1] Red Zone Interactive, a San Diego–based development studio, was founded in December 1997 by former employees of Sony Interactive Studios America (SISA), the sole in-house studio of the Sony Computer Entertainment America (SCEA) between 1995 and 1998. [2]
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