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  2. Imaginary audience - Wikipedia

    en.wikipedia.org/wiki/Imaginary_audience

    This imaginary audience is proposed to account for a variety of adolescent behaviors and experiences, such as heightened self-consciousness, distortions of others' views of the self, and a tendency toward conformity and faddisms. This act stems from the concept of ego-centrism in adolescents.

  3. Adolescent egocentrism - Wikipedia

    en.wikipedia.org/wiki/Adolescent_Egocentrism

    The imaginary audience, Elkind said, could be regarded as "a series of hypotheses" that an adolescent "tests against reality". Because the imaginary audience is usually constructed based on an adolescent's attention on his own perception, it will be gradually modified through communicating and reacting with real audiences.

  4. Personal fable - Wikipedia

    en.wikipedia.org/wiki/Personal_fable

    According to Alberts, Elkind, and Ginsberg the personal fable "is the corollary to the imaginary audience.Thinking of themselves as the center of attention, the adolescent comes to believe that it is because they are special and unique.” [1] It is found during the formal operational stage in Piagetian theory, along with the imaginary audience.

  5. Make believe - Wikipedia

    en.wikipedia.org/wiki/Make_believe

    Make believe, also known as pretend play or imaginative play, is a loosely structured form of play that generally includes role-play, object substitution and nonliteral behavior. [1] What separates play from other daily activities is its fun and creative aspect rather than being an action performed for the sake of survival or necessity. [ 2 ]

  6. Piaget's theory of cognitive development - Wikipedia

    en.wikipedia.org/wiki/Piaget's_theory_of...

    However, they now can think in images and symbols. Other examples of mental abilities are language and pretend play. Symbolic play is when children develop imaginary friends or role-play with friends. Children's play becomes more social and they assign roles to each other. Some examples of symbolic play include playing house, or having a tea party.

  7. Pygmalion effect - Wikipedia

    en.wikipedia.org/wiki/Pygmalion_effect

    For example, a leader may expect an employee to be engaged in learning activities and in turn, the employee may engage in more learning, consistent with the idea self-fulfilling prophecy. Leaders have power over employees (including the power to fire an employee) and, thus, behavior change in employees may be the result of that power differential.

  8. Spotlight effect - Wikipedia

    en.wikipedia.org/wiki/Spotlight_effect

    The spotlight effect is an extension of several psychological phenomena. Among these is the phenomenon known as anchoring and adjustment, which suggests that individuals will use their own internal feelings of anxiety and the accompanying self-representation as an anchor, then insufficiently correct for the fact that others are less privy to those feelings than they are themselves.

  9. Imaginary (sociology) - Wikipedia

    en.wikipedia.org/wiki/Imaginary_(sociology)

    The imaginary (or social imaginary) is the set of values, institutions, laws, and symbols through which people imagine their social whole. It is common to the members of a particular social group and the corresponding society. The concept of the imaginary has attracted attention in anthropology, sociology, psychoanalysis, philosophy, and media ...