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A common feature of multiverse video games is the possibility to access subgames without leaving the multiverse game. Optional features include a virtual "lobby" that serves as starting point or hub to access subgames, the ability of players to choose and customize an avatar that is used in subgames, the ability of players to communicate with other players of the multiverse even if they are ...
Part of Ouya's Free the Games fund matching scheme. TBA [141] [142] [143] Hard West: CreativeForge Games Kickstarter: Sep 6, 2014: C$70,000 C$94,183 Turn-based tactics video game in a weird west setting. Nov 18, 2015 [144] Kona: Parabole Kickstarter: Sep 6, 2014: C$40,000 C$44,271 Survival adventure game set in wintry 1970s Quebec. Game in ...
The following is a list of PC games that have been deemed monetarily free by their creator or copyright holder. This includes free-to-play games, even if they include monetized micro transactions. List
A sequel to the Flash game Frog Fractions funded through Kickstarter, would only be revealed at the conclusion of this ARG, with clues hidden in a number of other games. Podcasts by the developers, an Obama Shaving Simulator, real life events such as Indiecade and ARG-specific events around Berkley and LA.
It is a collection of software and libraries combined with a patched version of Wine to improve performance and compatibility with Windows games. Proton is designed for integration into the Steam client as "Steam Play". [3] It is officially distributed through the client, although third-party forks can be manually installed.
This category lists video games developed or published by Alternative Software. Pages in category "Alternative Software games"
Webfishing (stylized in all caps as WEBFISHING) [2] is a social fishing video game created by an indie developer named lamedeveloper. Originally released on itch.io in 2022, [3] the game was remade for its Steam release [4] on October 12, 2024. [1] The game is described as a "multiplayer chatroom-focused fishing game" by its developer. [5]
ourWorld combined an online virtual world with a range of casual gaming activities. [1] Each player had an avatar and a condo which could be decorated. An in-game currency, "Flow", was earned by talking, dancing, eating and drinking, and playing games. Flow could be exchanged for experience points and coins. ourWorld operated on