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  2. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    The indirection pattern supports low coupling and reuses potential between two elements by assigning the responsibility of mediation between them to an intermediate object. An example of this is the introduction of a controller component for mediation between data (model) and its representation (view) in the model-view-controller pattern.

  3. Octagram - Wikipedia

    en.wikipedia.org/wiki/Octagram

    The regular octagonal star is very popular as a symbol of rowing clubs in the Cologne Lowland, as seen on the club flag of the Cologne Rowing Association. The geometry can be adjusted so 3 edges cross at a single point, like the Auseklis symbol An 8-point compass rose can be seen as an octagonal star, with 4 primary points, and 4 secondary points.

  4. Iterative deepening A* - Wikipedia

    en.wikipedia.org/wiki/Iterative_deepening_A*

    Iterative deepening A* (IDA*) is a graph traversal and path search algorithm that can find the shortest path between a designated start node and any member of a set of goal nodes in a weighted graph.

  5. Star (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Star_(graph_theory)

    In graph theory, a star S k is the complete bipartite graph K 1,k : a tree with one internal node and k leaves (but no internal nodes and k + 1 leaves when k ≤ 1). Alternatively, some authors define S k to be the tree of order k with maximum diameter 2; in which case a star of k > 2 has k − 1 leaves. A star with 3 edges is called a claw.

  6. Toothpick sequence - Wikipedia

    en.wikipedia.org/wiki/Toothpick_sequence

    This process results in a pattern of growth in which the number of segments at stage n oscillates with a fractal pattern between 0.45n 2 and 0.67n 2. If T ( n ) denotes the number of segments at stage n , then values of n for which T ( n )/ n 2 is near its maximum occur when n is near a power of two, while the values for which it is near its ...

  7. Particle swarm optimization - Wikipedia

    en.wikipedia.org/wiki/Particle_swarm_optimization

    A particle swarm searching for the global minimum of a function. In computational science, particle swarm optimization (PSO) [1] is a computational method that optimizes a problem by iteratively trying to improve a candidate solution with regard to a given measure of quality.

  8. File:8-Point-Star.svg - Wikipedia

    en.wikipedia.org/wiki/File:8-Point-Star.svg

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  9. Prototype pattern - Wikipedia

    en.wikipedia.org/wiki/Prototype_pattern

    This pattern is used to avoid subclasses of an object creator in the client application, like the factory method pattern does, and to avoid the inherent cost of creating a new object in the standard way (e.g., using the 'new' keyword) when it is prohibitively expensive for a given application.