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  2. Video game monetization - Wikipedia

    en.wikipedia.org/wiki/Video_game_monetization

    The tradition of video game monetization can be traced back to the monetization of real life games, before the existence of the computer. A game is usually constructed with players, tools and rules. The tools for the game were made by skilled craftsman, usually with valuable materials, as described in the history. Thus, selling game tools for ...

  3. Buy-to-play - Wikipedia

    en.wikipedia.org/wiki/Buy-to-play

    Buy-to-play, while a form of premium games, generally apply to games where there is continued ongoing content or support from the developer or publisher well beyond the period of purchase, such as through maintenance of online servers or through the production of ongoing content and expansions, as often the case in massively multiplayer online ...

  4. Game design document - Wikipedia

    en.wikipedia.org/wiki/Game_design_document

    Game developers may produce the game design document in the pre-production stage of game development—prior to or after a pitch. [5] Before a pitch, the document may be conceptual and incomplete. Once the project has been approved, the document is expanded by the developer to a level where it can successfully guide the development team.

  5. Games as a service - Wikipedia

    en.wikipedia.org/wiki/Games_as_a_service

    An early example of such a game was Anthem, released in 2019, which failed to meet sales expectations, and while long-term plans were made to improve the game, its development was ultimately cancelled by 2021. [15] As more games switched towards live services, competition for players grew, making the prospect of live service games a risky one. [16]

  6. Video game industry - Wikipedia

    en.wikipedia.org/wiki/Video_game_industry

    In 2000s, the video game industry was in heavy development; profit still drove technological advancement used by other industry sectors. Technologies such as Smartphones, virtual reality, and augmented reality were major drivers for game hardware and gameplay development. Though maturing, the video game industry was still very volatile, with ...

  7. Disney's partner-first gaming strategy starting to pay off ...

    www.aol.com/finance/disneys-partner-first-gaming...

    The executive went on to explain that games can eventually serve as the catalyst for future iterations of Disney films, TV shows, and even amusement parks, emphasizing the medium's ability to tell ...

  8. Microtransaction - Wikipedia

    en.wikipedia.org/wiki/Microtransaction

    There have been other situations where UK children spent £700 ($903.53), £1,000 ($1290.75), £2,000 ($2581.50), and even £3,160 ($4078.77) on microtransactions in various mobile games, usually as a result of them getting tricked by the game to pay for something in-game or just not understanding that real money was being taken out of their ...

  9. Software monetization - Wikipedia

    en.wikipedia.org/wiki/Software_Monetization

    Software monetization is a strategy employed by software companies and device vendors to maximize the profitability of their software. [1] The software licensing component of this strategy enables software companies and device vendors to simultaneously protect their applications and embedded software from unauthorized copying, distribution, and use, and capture new revenue streams through ...

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