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G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...
The original FreeSync is based over DisplayPort 1.2a, using an optional feature that VESA terms Adaptive-Sync. [9] [10] This feature was in turn ported by AMD from a Panel-Self-Refresh (PSR) feature from Embedded DisplayPort 1.0, [11] which allows panels to control its own refreshing intended for power-saving on laptops. [12]
Nvidia and AMD video adapters provide an 'Adaptive Vsync' option, which will turn on vertical synchronization only when the frame rate of the software exceeds the display's refresh rate, disabling it otherwise. That eliminates the stutter that occurs as the rendering engine frame rate drops below the display's refresh rate. [4]
Nvidia Laptop GPU RTX 3070 Ti; RTX 3080 Ti; 32 GB DDR5 4800 MHz (2 x 16 GB) 16″ WQXGA (2560 x 1600) IPS, anti-glare, 500 nits, 16:10 aspect ratio, 165 Hz (3ms response time), 100% sRGB, up to VESA DisplayHDR™ 400 Certified, Dolby Vision™ support, NVIDIA ® G-SYNC™ support, TÜV Rheinland certified Intel ® WiFi 6E 802.11AX (2 x 2 ...
NVIDIA. GeForce GTX 1650 with 4 GB of GDDR5 memory or GeForce GTX 1660 Ti with 6 GB of GDDR5 memory or GeForce RTX 2060 with 6 GB of GDDR6 memory or GeForce RTX 2080 with 8 GB of GDDR6 memory 15.6", 1920×1080 (16:9), 141 ppi, 300-nits, IPS Anti-Glare LED-Backlit 60 WHr, 4-Cell 7790 Jan 2019 Jun 2019 (9th gen. processors) NVIDIA
Nvidia GameWorks is a middleware software suite developed by Nvidia. [1] The Visual FX, PhysX, and Optix SDKs provide a wide range of enhancements pre-optimized for Nvidia GPUs . [ 2 ] GameWorks is partially open-source . [ 3 ]
On displays with a fixed refresh rate, a frame can only be shown on the screen at specific intervals, evenly spaced apart. If a new frame is not ready when that interval arrives, then the old frame is held on screen until the next interval (stutter) or a mixture of the old frame and the completed part of the new frame is shown ().
Mobile PCI Express Module (MXM) is an interconnect standard for GPUs (MXM Graphics Modules) in laptops using PCI Express created by MXM-SIG. The goal was to create a non-proprietary, industry standard socket, so one could easily upgrade the graphics processor in a laptop, without having to buy a whole new system or relying on proprietary vendor upgrades.