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Cemu is a free and open-source Wii U emulator, first released on October 13, 2015 for Microsoft Windows [1] [3] [4] as a closed-source emulator developed by Exzap and Petergov. [5] With the release of Cemu 2.1 on August 27 2024 it gained stable support for Linux and macOS. Though still under development, it is able to run the majority of games ...
RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]
Also improved was the Netplay feature of the emulator, which allowed players to play multiplayer GameCube and Wii games online with friends, as long as the game did not require a Wii Remote. The emulator's GUI was also reworked to make it more user-friendly, and the Direct3D plug-in received further work. [41] On 12 April 2010 Dolphin 2.0 was ...
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Homebrew, when applied to video games, refers to software produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs.
Same build as SD/SDHC, but greater capacity and transfer speed, 32 GB and higher. Standard goes up to 2 TB (not compatible with older host devices). microSDXC: 2009 2 TB [6] Same build as microSD/microSDHC, but greater capacity and transfer speed, 32 GB and higher. Standard goes up to 2 TB (not compatible with older host devices). SDUC: 2018
While Wii Virtual Console titles cannot be played using the Wii U GamePad's controls, a September 2013 system update enabled the use of the GamePad's screen as a display. While some Wii games were also available for download from the Wii U eShop, these are not designated as Virtual Console releases and lack Virtual Console features.
In 1994, memory card formats smaller than the PC Card arrived. The first one was CompactFlash and later SmartMedia and Miniature Card. The desire for smaller cards for cell-phones, PDAs, and compact digital cameras drove a trend that left the previous generation of "compact" cards looking big. In 2000 the SD card was announced.
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