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Dextrorotation and laevorotation (also spelled levorotation) [1] [2] in chemistry and physics are the optical rotation of plane-polarized light.From the point of view of the observer, dextrorotation refers to clockwise or right-handed rotation, and laevorotation refers to counterclockwise or left-handed rotation.
The little box with horizontal white lines and a capital A in the corner is the text box. You can use it to annotate a diagram. The default background colour is white with a black border. It is usually better to change to a clear background with no border. A couple of points should be noted. Keep the font simple.
A sphere rotating (spinning) about an axis. Rotation or rotational motion is the circular movement of an object around a central line, known as an axis of rotation.A plane figure can rotate in either a clockwise or counterclockwise sense around a perpendicular axis intersecting anywhere inside or outside the figure at a center of rotation.
In geometry, straightedge-and-compass construction – also known as ruler-and-compass construction, Euclidean construction, or classical construction – is the construction of lengths, angles, and other geometric figures using only an idealized ruler and a pair of compasses.
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Rotation formalisms are focused on proper (orientation-preserving) motions of the Euclidean space with one fixed point, that a rotation refers to.Although physical motions with a fixed point are an important case (such as ones described in the center-of-mass frame, or motions of a joint), this approach creates a knowledge about all motions.
SVG animation elements were developed in collaboration with the working group that published several versions of Synchronized Multimedia Integration Language (SMIL). The SYMM Working Group (in collaboration with the SVG Working Group) developed the SMIL Animation specification, which represents a general-purpose XML animation feature set.
3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images.