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RTMPDump is a free software project dedicated to developing a toolkit for RTMP streams. The package includes three programs, rtmpdump , rtmpsrv and rtmpsuck . rtmpdump is used to connect to RTMP servers just like normal Flash video player clients, and capture the stream from the network, and save it to a file.
iText is a library for creating and manipulating PDF files in Java and . NET.It was created in 2000 and written by Bruno Lowagie. The source code was initially distributed as open source under the Mozilla Public License or the GNU Library General Public License open source licenses.
The open-source RTMP client command-line tool rtmpdump is designed to play back or save to disk the full RTMP stream, including the RTMPE protocol Adobe uses for encryption. RTMPdump runs on Linux, Android, Solaris, Mac OS X, and most other Unix-derived operating systems, as well as Microsoft Windows. Originally supporting all versions of 32 ...
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Red5 Media Server is a Java open source project. OvenMediaEngine is an open source project that receives RTMP and transmits it with low latency. Unreal Media Server supports live RTMP streaming, in real-time and buffered modes [5] Wowza Streaming Engine has full support for RTMP streaming for live streams and VOD [6]
Red5 is a free software [2] media streaming server [3] implemented in Java, [4] which provides services similar to those offered by the proprietary Adobe Flash Media Server [5] and Wowza Streaming Engine [6] including: [7] Streaming Video (FLV, F4V, MP4, 3GP) Streaming Audio (MP3, F4A, M4A, AAC) Recording Client Streams (FLV and AVC+AAC in FLV ...
QuickTime Broadcaster – Free on OS X; Sirannon – a GPL, C++ media server and client; SHOUTcast – audio streaming (HTTP and/or multicast) SoundBridge; Starlight Networks – StarWorks and StarLive, early commercial Streaming products; TVersity Media Server – partially open source, web-based media server
The Secure Real-Time Media Flow Protocol (RTMFP) is a protocol suite developed by Adobe Systems for encrypted, efficient multimedia delivery through both client-server and peer-to-peer models over the Internet.