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Instead of using standard .NET parameter types in P/Invoke method definitions (char[], string, etc.) it uses these interface classes in the P/Invoke function calls. For instance, if we consider the above example code, PInvoker would produce a .NET P/Invoke function accepting a .NET interface class wrapping the native char * pointer.
A feature of C# is the ability to call native code. A method signature is simply declared without a body and is marked as extern. The DllImport attribute also needs to be added to reference the desired DLL file.
A new pseudo-type dynamic is introduced into the C# type system. It is treated as System.Object, but in addition, any member access (method call, field, property, or indexer access, or a delegate invocation) or application of an operator on a value of such type is permitted without any type checking, and its resolution is postponed until run-time.
The version of a method that is executed will be determined by the object that is used to invoke it. If an object of a parent class is used to invoke the method, then the version in the parent class will be executed, but if an object of the subclass is used to invoke the method, then the version in the child class will be executed. [3]
A function call using named parameters differs from a regular function call in that the arguments are passed by associating each one with a parameter name, instead of providing an ordered list of arguments. For example, consider this Java or C# method call that doesn't use named parameters:
In Java, a method signature is composed of a name and the number, type, and order of its parameters. Return types and thrown exceptions are not considered to be a part of the method signature, nor are the names of parameters; they are ignored by the compiler for checking method uniqueness.
If a method is designed with an excessive number of overloads, it may be difficult for developers to discern which overload is being called simply by reading the code. This is particularly true if some of the overloaded parameters are of types that are inherited types of other possible parameters (for example "object").
For example, the Windows API is accessible via multiple languages, compilers and assemblers. C++ also allows objects to provide an implementation of the function call operation. The Standard Template Library accepts these objects (called functors) as parameters.