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  2. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    These chances are called saving throws or saves. A saving throw is made when a character would come to harm from extraordinary means such as poisons and magical compulsions in nature. [5] In the early editions of D&D, there are five categories of saving throws, based on the form of the potential damage: Paralysis, Poison, or Death Magic

  3. Saving throw - Wikipedia

    en.wikipedia.org/wiki/Saving_throw

    Saving throws are represented as a numeric value that often changes as the character advances in experience. In order to successfully make a throw, the character must roll dice (often a single 20-sided die ("d20") or three six-sided dice ("3d6")), achieving a result based on the calculated value of the saving throw which is compared against a ...

  4. Talk:Saving throw - Wikipedia

    en.wikipedia.org/wiki/Talk:Saving_throw

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  5. Javelin throw - Wikipedia

    en.wikipedia.org/wiki/Javelin_throw

    The javelin throw is a track and field event where the javelin, a spear about 2.5 m (8 ft 2 in) in length, is thrown as far as possible. The javelin thrower gains momentum by running within a predetermined area.

  6. Golden Rule savings rate - Wikipedia

    en.wikipedia.org/wiki/Golden_Rule_savings_rate

    The following arguments are presented more completely in Chapter 1 of Barro and Sala-i-Martin [3] and in texts such as Abel et al.. [4]Let k be the capital/labour ratio (i.e., capital per capita), y be the resulting per capita output (= ()), and s be the savings rate.