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Many video player programs (e.g. MPlayer) feature the ability to drop frames if the system is overloaded, intentionally allowing a buffer underrun to keep up the tempo. The buffer in an audio controller is a ring buffer. If an underrun occurs and the audio controller is not stopped, it will either keep repeating the sound contained in the ...
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These devices are also known by other names including 'drop head' and 'hipshot'. They can be fitted at either or both ends of any or all of the strings. For example, a relatively common arrangement on the bass guitar is to use a detuner on the lowest string to allow the bassist to switch between 'standard tuning' (E A D G) and 'drop D' (D A D G).
Milkdrop is the successor of an earlier music visualization software by Ryan Geiss, the geiss plugin for Winamp, released around 1998. [4] [5] The geiss plugin did the real-time music visualization purely software rendered by utilizing the CPU effectively by highly optimized, hand-tuned assembly code.
This included new tools such as Timeline, which allowed developers to drag-and-drop animations into games, and Cinemachine, a smart camera system within games. [30] Unity 2017.2 also integrated Autodesk 's 3DS Max and Maya tools into the Unity engine for a streamlined asset sharing in-game iteration process.
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One video game in which the avatar and player are two separate entities is the game Perspective, where the player controls both themself in a 3-dimensional world and the avatar in a 2-dimensional world. Aside from an avatar's physical appearance, its dialogue, particularly in cutscenes, may also reveal something of its character.
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