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  2. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g., red indicates a 4:3 ratio).

  3. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    It can be controlled by various factors, such as the type of display device, the signal format, the aspect ratio, and the refresh rate. [3] Some graphics display resolutions are frequently referenced with a single number (e.g. in "1080p" or "4K"), which represents the number of horizontal or vertical pixels.

  4. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    However, the refresh rate still determines the highest frame rate that can be displayed, and despite there being no actual blanking of the screen, the vertical blanking interval is still a period in each refresh cycle when the screen is not being updated, during which the image data in the host system's frame buffer can be updated.

  5. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    Front and rear views of the TVM MD-3 cathode-ray tube monitor (Enhanced Graphics Adapter era). Note the DE-9 connector, cryptic mode switch, contrast and brightness controls at front, and the V-Size and V-Hold knobs at rear, which allow the control of the scaling and signal to CRT refresh rate synchronization respectively.

  6. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    60 fps typically, some gaming monitors can do up to 540 fps; internally, display refreshed at up to 540 fps [18] [19] 60 fps typically, some can do 120 fps; internally, display refreshed at e.g. 480 or 600 fps [20] 60 fps typically. Up to 480 fps. [21] Flicker: Perceptible on lower refresh rates (60 fps and below) [22]

  7. HDMI - Wikipedia

    en.wikipedia.org/wiki/HDMI

    Enhanced refresh rate and latency reduction features: Variable Refresh Rate (VRR) reduces or eliminates lag, stutter and frame tearing for more fluid motion in games; Quick Media Switching (QMS) for movies and video eliminates the delay that can result in blank screens before content begins to be displayed

  8. Display resolution - Wikipedia

    en.wikipedia.org/wiki/Display_resolution

    1080p progressive scan HDTV, which uses a 16:9 ratio. Some commentators also use display resolution to indicate a range of input formats that the display's input electronics will accept and often include formats greater than the screen's native grid size even though they have to be down-scaled to match the screen's parameters (e.g. accepting a 1920 × 1080 input on a display with a native 1366 ...

  9. Flicker (screen) - Wikipedia

    en.wikipedia.org/wiki/Flicker_(screen)

    The exact refresh rate necessary to prevent the perception of flicker varies greatly based on the viewing environment. In a completely dark room, a sufficiently dim display can run as low as 30 Hz without visible flicker. [citation needed] At normal room and TV brightness this same display rate would produce flicker so severe as to be unwatchable.

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