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A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.
[[Category:Roblox user templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Roblox user templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
TemplateStyles allow custom CSS pages to be used to style content without an interface administrator having to edit sitewide CSS. TemplateStyles make it more convenient for editors to style templates; for example, those templates for which the sitewide CSS for the mobile skin or another skin (e.g. Timeless) currently negatively affects the display of the template.
To use a colour in a template or table you can use the hex triplet (e.g. bronze is #CD7F32) or HTML color names (e.g. red). Editors are encouraged to make use of Brewer palettes for charts, maps, and other entities, using this tool .
This template returns the color contrast ratio between the two colors provided. It accepts two parameters, which can be a standard RGB hex color code (#RRGGBB) or a standard HTML color or CSS "orange" (= #FFA500). Color names and hex letters are case-insensitive (i.e. they may be upper- or lower-case).
This template sanitizes and partially converts color codes and color names into a format supported by CSS. This may be useful, in particular, with hexadecimal tuples which may come with or without an initial hash sign #, because it may be interpreted as the start of an enumerated list in wikicode.
Alpha mapping is used when the given object's transparency is not consistent: when the transparency amount is not the same for the entire object and/or when the object is not entirely transparent. If the object has the same level of transparency everywhere, one can either use a solid-color alpha texture or an integer value.
The Allegro library supported in the (legacy) version 4, an emulated 12-bit color mode example code ("ex12bit.c"), using 8-bit indexed color in VGA/SVGA. It used two pixels for each emulated pixel, paired horizontally, and a specifically adapted 256-color palette.