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  2. Direct Rendering Manager - Wikipedia

    en.wikipedia.org/wiki/Direct_Rendering_Manager

    The Direct Rendering Manager (DRM) is a subsystem of the Linux kernel responsible for interfacing with GPUs of modern video cards.DRM exposes an API that user-space programs can use to send commands and data to the GPU and perform operations such as configuring the mode setting of the display.

  3. Graphics Device Interface - Wikipedia

    en.wikipedia.org/wiki/Graphics_Device_Interface

    The Graphics Device Interface in the architecture of Windows NT For example GDK makes use of GDI. The Graphics Device Interface (GDI) is a legacy component of Microsoft Windows responsible for representing graphical objects and transmitting them to output devices such as monitors and printers. It was superseded by DirectDraw API and later ...

  4. Nvidia System Tools - Wikipedia

    en.wikipedia.org/wiki/Nvidia_System_Tools

    www.nvidia.com /en-us /drivers /nvidia-system-tools-6 _08-driver / NVIDIA System Tools (previously called nTune ) is a discontinued collection of utilities for accessing, monitoring, and adjusting system components, including temperature and voltages with a graphical user interface within Windows, rather than through the BIOS .

  5. Windows Display Driver Model - Wikipedia

    en.wikipedia.org/wiki/Windows_Display_Driver_Model

    DisplayID, a new DDI, designed to allow the VESA's DisplayID descriptor to be queried from a display controlled by a graphics adapter. GPU performance data, an extension to expose information about the GPU hardware such as temperature, fan speed, clock speeds for engines and memory, memory bandwidth, power draw, and voltages.

  6. GPU switching - Wikipedia

    en.wikipedia.org/wiki/GPU_switching

    A classic motherboard with on-board integrated graphics processors, a discrete graphics card can be installed at a PCI slot. GPU switching is a mechanism used on computers with multiple graphic controllers. This mechanism allows the user to either maximize the graphic performance or prolong battery life by switching between the graphic cards.

  7. Nvidia G-Sync - Wikipedia

    en.wikipedia.org/wiki/Nvidia_G-Sync

    G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...

  8. Nvidia Optimus - Wikipedia

    en.wikipedia.org/wiki/Nvidia_Optimus

    Nvidia Optimus is a computer GPU switching technology created by Nvidia which, depending on the resource load generated by client software applications, will seamlessly switch between two graphics adapters within a computer system in order to provide either maximum performance or minimum power draw from the system's graphics rendering hardware.

  9. Wayland (protocol) - Wikipedia

    en.wikipedia.org/wiki/Wayland_(protocol)

    Wayland is a communication protocol that specifies the communication between a display server and its clients, as well as a C library implementation of that protocol. [9] A display server using the Wayland protocol is called a Wayland compositor, because it additionally performs the task of a compositing window manager.