Search results
Results from the WOW.Com Content Network
Guilty Gear is a series of fighting games by Arc System Works, created and designed by artist Daisuke Ishiwatari. The first game was published in 1998, and has spawned several sequels.
A tier list is a concept originating in video game culture where playable characters or other in-game elements are subjectively ranked by their respective viability as part of a list. Characters listed high on a tier list of a specific game are considered to be powerful characters compared to lower-scoring characters, and are therefore more ...
Three weeks after former Sanctus Populi Ariels is defeated, I-No frees the powerful magic-user Happy Chaos from her body. Asuka turns himself in to U.S. president Colin Vernon E. Groubitz, intending to join the White House's G4 peace summit from a holding cell and ask the other nations for assistance in ridding the world of the Tome of Origin and Sol Badguy.
Daisuke Ishiwatari has cited Kazushi Hagiwara's manga Bastard!!, and the fighting game Street Fighter II as influence to the Guilty Gear series. [1] [2] However, he noted that the majority of other fighting games were just recycling the character's same skins or style, and so he wanted every character "to be unique in their own way."
I-No (/ iː n oʊ / ⓘ ; Japanese: イノ, Hepburn: Ino) is a character in Arc System Works' Guilty Gear fighting game series. Created by Daisuke Ishiwatari and first appearing in the 2002 video game Guilty Gear X2, she was originally conceived as a replacement for previous character Justice in the title, and a combination of a wizard and a musician.
Baiken (/ b aɪ ˈ k ɛ n / ⓘ; Japanese: 梅喧) is a character in Arc System Works' Guilty Gear fighting game series. Created by Daisuke Ishiwatari and first appearing in the 1998 video game Guilty Gear, Baiken was originally depicted as being male, before being changed to female tomboy to give her more impact as a character.
Standing 5 ft 2 in (158 cm), Bridget is a feminine young girl with neck-length blonde hair that frames her face. [15] As Ishiwatari developed her character he incorporated various ideas into the design, wanting to express her as "born unequal" in a similar manner to new character Dizzy, but at the same time someone that was happy despite the world assuming they were not.
Testament (テスタメント) is a fictional character in the Guilty Gear franchise. They first appeared in the first game in the series, Guilty Gear, as a non-playable boss character, before later appearing in Guilty Gear X and Guilty Gear XX as a playable character.