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  2. Booth's multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Booth's_multiplication...

    Let m and r be the multiplicand and multiplier, respectively; and let x and y represent the number of bits in m and r. Determine the values of A and S, and the initial value of P. All of these numbers should have a length equal to (x + y + 1). A: Fill the most significant (leftmost) bits with the value of m. Fill the remaining (y + 1) bits with ...

  3. Single instruction, multiple data - Wikipedia

    en.wikipedia.org/wiki/Single_instruction...

    The CPU loads one 8-bit number into R1, multiplies it with R2, and then saves the answer from R3 back to RAM. This process is repeated for each number. The SIMD tripling of four 8-bit numbers. The CPU loads 4 numbers at once, multiplies them all in one SIMD-multiplication, and saves them all at once back to RAM.

  4. Classic RISC pipeline - Wikipedia

    en.wikipedia.org/wiki/Classic_RISC_pipeline

    Integer multiply and divide and all floating-point operations. During the execute stage, the operands to these operations were fed to the multi-cycle multiply/divide unit. The rest of the pipeline was free to continue execution while the multiply/divide unit did its work.

  5. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    In arbitrary-precision arithmetic, it is common to use long multiplication with the base set to 2 w, where w is the number of bits in a word, for multiplying relatively small numbers. To multiply two numbers with n digits using this method, one needs about n 2 operations.

  6. Instructions per second - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_second

    The term is commonly used in association with a metric prefix (k, M, G, T, P, or E) to form kilo instructions per second (kIPS), mega instructions per second (MIPS), giga instructions per second (GIPS) and so on.

  7. Instructions per cycle - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_cycle

    The final result comes from dividing the number of instructions by the number of CPU clock cycles. The number of instructions per second and floating point operations per second for a processor can be derived by multiplying the number of instructions per cycle with the clock rate (cycles per second given in Hertz) of the processor in question ...

  8. Wallace tree - Wikipedia

    en.wikipedia.org/wiki/Wallace_tree

    Multiply each bit of one of the arguments, by each bit of the other. Reduce the number of partial products to two by layers of full and half adders. Group the wires in two numbers, and add them with a conventional adder. [3] Compared to naively adding partial products with regular adders, the benefit of the Wallace tree is its faster speed.

  9. Arithmetic shift - Wikipedia

    en.wikipedia.org/wiki/Arithmetic_shift

    Arithmetic left shifts are equivalent to multiplication by a (positive, integral) power of the radix (e.g., a multiplication by a power of 2 for binary numbers). Logical left shifts are also equivalent, except multiplication and arithmetic shifts may trigger arithmetic overflow whereas logical shifts do not [citation needed].