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  2. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    256. ISBN. 978-1403984531. What Video Games Have to Teach Us About Learning and Literacy is a book by James Paul Gee that focuses on the learning principles in video games and how these principles can be applied to the K-12 classroom. Video games can be used as tools to challenge players, when they are successful.

  3. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    Games and learning. Games and learning is a field of education research that studies what is learned by playing video games, and how the design principles, data and communities of video game play can be used to develop new learning environments. Video games create new social and cultural worlds – worlds that help people learn by integrating ...

  4. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  5. Narrative of video games - Wikipedia

    en.wikipedia.org/wiki/Narrative_of_video_games

    In video games, narrative has been of varying significance and importance since the beginning of the medium. Though early games did not feature stories as a focus, technological advances have afforded developers the freedom to make narrative a major element. Adding story was not typically feasible in the earliest video games due to ...

  6. Joust (video game) - Wikipedia

    en.wikipedia.org/wiki/Joust_(video_game)

    Up to 2 players simultaneously. Joust is an action game developed by Williams Electronics and released in arcades in 1982. While not the first two-player cooperative video game, Joust ' s success and polished implementation popularized the concept. Players assume the role of knights armed with lances and mounted on large birds (an ostrich for ...

  7. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    They claim that gamification occurs only when learning happens in a non-game context, such as a school classroom. Under this classification, when a series of game elements is arranged into a "game layer," or a system which operates in coordination with learning in regular classrooms, then gamification of learning occurs.

  8. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    v. t. e. In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1] Use of the term has since become more general.

  9. 1972 in video games - Wikipedia

    en.wikipedia.org/wiki/1972_in_video_games

    It is the first formal video game competition and is a central story in the December 7, 1972 issue of Rolling Stone written by Stewart Brand. [8] November 24 – Nolan Bushnell files for US patent #3,793,483 relating to work developed for video game technology. The patent is issued in February 1974 and does not serve as an effective deterrent ...