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  2. Cohen–Sutherland algorithm - Wikipedia

    en.wikipedia.org/wiki/Cohen–Sutherland_algorithm

    In computer graphics, the Cohen–Sutherland algorithm is an algorithm used for line clipping. The algorithm divides a two-dimensional space into 9 regions and then efficiently determines the lines and portions of lines that are visible in the central region of interest (the viewport ). The algorithm was developed in 1967 during flight ...

  3. C (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_(programming_language)

    The "hello, world" example, which appeared in the first edition of K&R, has become the model for an introductory program in most programming textbooks. The program prints "hello, world" to the standard output, which is usually a terminal or screen display. The original version was:

  4. Knapsack problem - Wikipedia

    en.wikipedia.org/wiki/Knapsack_problem

    The most common problem being solved is the 0-1 knapsack problem, which restricts the number of copies of each kind of item to zero or one. Given a set of items numbered from 1 up to , each with a weight and a value , along with a maximum weight capacity , subject to and . Here represents the number of instances of item to include in the knapsack.

  5. List of filename extensions (A–E) - Wikipedia

    en.wikipedia.org/wiki/List_of_filename_extensions...

    Note that on case-sensitive platforms like Unix and with the gcc compiler the uppercase .C extension indicates a C++ source file. Watcom C/C++, Borland C/C++, gcc and other C compilers C: Unix file archive COMPACT C++: C++ language source CPP: C++ language source Config Configuration file C32: COMBOOT Executable SYSLINUX: CAB: Cabinet archive

  6. Convex hull algorithms - Wikipedia

    en.wikipedia.org/wiki/Convex_hull_algorithms

    In computational geometry, numerous algorithms are proposed for computing the convex hull of a finite set of points, with various computational complexities . Computing the convex hull means that a non-ambiguous and efficient representation of the required convex shape is constructed. The complexity of the corresponding algorithms is usually ...

  7. k-d tree - Wikipedia

    en.wikipedia.org/wiki/K-d_tree

    In computer science, a k-d tree (short for k-dimensional tree) is a space-partitioning data structure for organizing points in a k -dimensional space. K-dimensional is that which concerns exactly k orthogonal axes or a space of any number of dimensions. [1] k -d trees are a useful data structure for several applications, such as:

  8. Modern C++ Design - Wikipedia

    en.wikipedia.org/wiki/Modern_C++_Design

    QA76.73.C153 A42 2001. Modern C++ Design: Generic Programming and Design Patterns Applied is a book written by Andrei Alexandrescu, published in 2001 by Addison-Wesley. It has been regarded as "one of the most important C++ books" by Scott Meyers. [1] The book makes use of and explores a C++ programming technique called template metaprogramming.

  9. List of C++ template libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_C++_template_libraries

    The following list of C++ template libraries details the various libraries of templates available for the C++ programming language.. The choice of a typical library depends on a diverse range of requirements such as: desired features (e.g.: large dimensional linear algebra, parallel computation, partial differential equations), commercial/opensource nature, readability of API, portability or ...